Four ways the humble Xbox 360 has brought criminals to justice.
The Formula One game license has been handled by a variety of different publishers including EA and Psygnosis, but in more recent memory the licence has been held, fairly persistently, by Sony Computer Entertainment and developed by Studio Liverpool (formerly Psygnosis).
The ending of Mass Effect 2 was quite the climax. Tense. Dramatic. Good. And, depending on your choices, maybe just a little bit sad. But what next? Obviously we don't know. Nobody does. Apart from maybe some people at BioWare.
Of course the absence of any actual fact-based Mass Effect 3 facts leaves the shuttle doors wide open for us to throw out a few educated guesses and optimistic wishes about what we think/hope will be in the
Video games are great at recreating loads of things. Decapitations. Winning touchdowns. Letting you go medieval on a giant crab's crustacean ass for some type of damage. What they generally suck at, though, is trying to replicate the tender act of love making between a man and a woman… or a woman and some sort of green alien thing.
With Kratos getting ancient Greece all hot and bothered again with his heroically horny God of
Infinity Ward's promotional web page designed to tease their forthcoming DLC uses the pun Mapathy to describe the boredom players may be experiencing with many of the multiplayer maps in Modern Warfare 2. To use their cod-dictionary language, Mapathy is: "A state of indifference to the same old maps one has been playing for the last several months."
Yesterday, Cracked posted an article detailing five "creepy" techniques used by game designers to make games addictive. The article focuses largely on MMOs, which, as everyone knows, can be pretty damn addictive. Read it if you haven't, because it's fantastically interesting.
The author, David Wong, suggests that MMO developers are perfecting methods to keep players playing (and paying subscription fees) despite offering little fun or competition, primarily by using the principles of behavioral psychology.
You’re standing in a dank dungeon, looking for a door that doesn’t exist. The lights flicker, and you hear the raging scream of a distant enemy. Flump, flump – the steps are getting closer. Arming yourself with your favourite weapon, you peer around a corner in the low light and you see him: the Big Daddy.
Hundreds of industry professionals and dedicated/freeloading games journalists attended a surprisingly classy Final Fantasy XIII launch party Monday evening. We say "surprisingly fancy" because this is the first such party in years where the invite said "cocktail attire recommended," forcing us to curb our usual sloppy appearance in favor of nicely iron shirts and presentable pants. Sort of like a prom for journos.
When we’re not playing StarCraft II’s multiplayer beta, we’re watching videos of other players’ matches; it’s one of the best ways to improve your game – and Battle.net’s new replay mode gives everyday players tons of tools and options to help them learn from their mistakes in past matches.
Every match you play can be reviewed from either your perspective or your opponent’s perspective.
Sex minigames have become a sort of tradition in God of War games; ever since Kratos's infamous encounter with two women in the first game, it's become expected, even mandatory, that he get it on with at least two chicks in every game he stars in. For a little while, though, it looked as though God of War III was going to do away with the concept entirely – and as we played through the game for our review with no