Comic books are one of the hottest licenses out there right now. All you have to do is slap Spider-Man on a bag of socks and boom! It's out the door. The same goes with games based on comics - no matter their quality, they tend to sell like crazy. With so many lackluster heroes running around, it's hard to pinpoint which games are worth playing and which need to hang up the spandex. Well, that's precisely why we've hand-picked the best, most authentic comic book games of all time.
Much has been written about Mass Effect (you can read our umpteenth excited preview here). The reason? BioWares epic intergalactic story flagged itself up as one of the cornerstones of the 360 from the moment it was announced. Stunningly ambitious, brain-meltingly large, and market-leading in voice acting and production, it took what the Canadian development team did with Knights of the Old Republic and Jade Empire and pushed the model on - hard.
Frustratingly, though, while shots have
Weve done some research - yeah, we be book-smart - for some insight into some of our favorite games and compiled a bunch of our results below for your reading pleasure.
The Origin of Rapture
Rapture, the underwater city in forthcoming blockbuster BioShock, is so-called after a phenomenon experienced by scuba-divers called “nitrogen narcosis” - famously described by Jacques Cousteau as “the rapture of the deep.” Its trigger is a high nitrogen pressure within the body
Originally posted on May 22, 2007
Months before the 2007 Electronic Entertainment Expo, Sony Computer Entertainment of America flew a small army of journalists down to its headquarters in San Diego for its Gamer's Day, a pre-E3 sneak peek at games set to arrive on its PlayStation 3, PlayStation 2 and PSP platforms. Featuring dozens of games from Sony and third-party publishers, several of which were unveiled and/or made playable for the first time, the event was a staggering look at a swarm
Having written sci-fi and horror novels such as Dad's Nuke, The Orchid Eater and The 37th Mandala, Marc Laidlaw joined Valve in 1997 during the development of the original Half-Life. He's a charming guy, and given the opportunity to speak on his specialist subject, he does so perceptively and at great
There are hardly any barriers in place for Nintendo's online gaming strategy. Were not talking about players injecting reaction-improving drugs up their nostrils - rather, were talking about the trend of repeatedly exploiting glitches and gameplay imbalances to score an easy win over potentially more skilful opponents.
But like the steroid poser, the morality of this issue is a moodylicous shade of gray. After all, these people arent cheating per se, are they? Theyre not breaking the game
1) Its a whole new game
Where Dark Resurrection had a graphical overhaul for its PlayStation Store debut, Tekken 6 will take every single one of the character animations, rip them to shreds and rebuild them from scratch. Not only does this mean Tekken 6 will look brand-spanking new, it also means itll take a bit of time to get your head around it. All of those reference points that came with seeing the same, familiar character animations in the last few games will be gone and youll have to get
We recently took a trip to Japan to take in the sights and sounds of the wonderful electrical videogame towns of Akihabara, Shibuya and Shinjuku for some much needed game-playing. Scope out what we saw.
Here's the sight that greets you as you walk out of Akiba's train station: French Maids, of course. They were promoting - what else - a French Maid cafe. The more you pay, the nicer the maids are to you. We'd rather subsidize our meals by letting them spit in our
To posses an inner metronome is a glorious thing; the dance floor becomes your domain; the lead role in the trash-wanging musical sensation Stomp is yours for the taking; you find that people will like you better as you bop on your merry way. Alas, were not all so blessed.
But the musically challenged need fear no longer - were here to help. Welcome to our ten-step program, turning the rhythmically bare into Fred Astaire, all with the power of
Epic's Unreal Tournament games have always been well populated with playable characters attached to teams/factions within the universe, and the likes of Malcolm have become icons for the series. The latest, Unreal Tournament III, is no different with six teams and potentially 24 characters lining up to be "possessed" by players when it launches in November.
But what inspires the game's character designs? What does Unreal Engine 3.0 mean to Epic's character artists and will we truly be able to