Sony is resurrecting a fondly remembered (if not exactly well-remembered) game from the early days of the PlayStation, and rumor has it that it'll show up as a PS3 launch title. Warhawk, developed by Twisted Metal creators Incognito, is an airborne shooter that has players flying a retro-futuristic hoverjet through detailed environments packed with moving objects. The original was amazing for its time, and the remake looks poised to repeat that success.
Judging from (what looked like) gameplay
This is a rock-star moment for Shane Dabiri. He's the producer of the world-conquering World of Warcraft, standing in front of 6000 Blizzcon attendees, about to announce the first details of the World of Warcraft expansion.But his players are uppity. Much of the detail of his presentation, and the introduction of a new race, the Blood Elves, has found its way on to the web already. It's going to have to be quite a show to satisfy this audience.All it takes is a little flash of charisma to turn
One fundamental element of any discernible street brawler is its ability to enhance the enjoyment of its single-player game by providing a quality cooperative experience, giving two people the chance to team up and fight side-by-side in a cosy union of cohesive violence.As a self-confessed descendant of such classic - and archetypal - examples of the genre as Streets of Rage and Double Dragon, it's no surprise that Rockstar's The Warriors offers the opportunity to take on the various degenerate
It's been 18 months since Adrian Smith upped sticks from Core Design, took half the development team with him, moved a quarter of a mile up the road and, along with brother Jeremy, set up Circle Studio.Since then the team at Circle has been busy working on its opening gambit - third-person terrorist shooter Without Warning - and, as Smith explained when we visited the Derby-based developer, it knew exactly what was required from its flagship title."It was quite an easy decision for us that the
If you've played any of the recent incarnations of the Smackdown series, Smackdown vs Raw 2006 will look instantly familiar, from its trademark graphical sheen to the huge catalogue of manoeuvres on offer. But, come its November release, will it include enough new material to warrant grapple-fans shelling out another 40 notes for the game?Ostensibly, there are few major changes at first glance. Instead, the focus has been on "addressing the critics", as Smackdown creative director Nick Wlodyka
With its irresistible mix of colourful New York gangs, fiercely protected territories and head-smashing violence, 1979 cult movie The Warriors offers a rich-picking of source material, tailor-made for Rockstar's notorious portfolio of games.A recent visit to the publisher's London office revealed that while the game focuses on the bare-chested, leather waistcoat wearing band of brothers from the title, it further elaborates upon the plot of the movie.The events of the film will effectively make
Dawn of War: if ever a game was built for expansion packs, it's this one. Relic's characterful Warhammer 40,000-inspired RTS (PCG 140, 90%) may have featured a generous four armies to play with, but there are plenty more in the 40K universe that would - and inevitably will - lend themselves wonderfully to the PC treatment.Enter Winter Assault. The well-trained eyes out there will immediately recognise the forces of the Imperial Guard in action: the very backbone of humanity's future fighting
After the widely documented fallout from , Eidos whisked the series away from original developers Core Design and handed it over to Crystal Dynamics, who are currently working on Lara Croft's seventh incarnation. Following the debacle, Jeremy Heath-Smith - who co-founded Core in 1988 - left the company and has only recently resurfaced with brother Adrian with a new coding outfit, Circle Studio.
Their first offering? - a third-person action-adventure, natch. We caught up with Heath-Smith to
It seems like every time we see this game of far-future, apocalyptic warfare in action, a new colour has been added to the palette of treats. That's why, this time, we thought we'd throw two of the game's most vibrant elements into sharp relief: super-units and battlefield tactics. Every tech-tree in every RTS has its high branches, and usually lurking at the top is a piece of uber kit so powerful that Donald Rumsfeld has sweaty dreams of owning it. Dawn of War is no exception. But the main
World Of WarCraft is big. That much could be expected from a developer whose games routinely pull in more preorders than many titles ever sell, but Blizzard's entry into the new wave of massively multiplayer titles casts a long shadow. The beta launch saw WOW fansites across the internet collapse in domino sequence under an avalanche of information-starved hits; there are 'US beta testers' with IP addresses from Argentina to the Ukraine; and at the time of writing there are accounts for sale on