Why Sonic isn't a platformer and Final Fantasy isn't an RPG at all.
Astrophysics are a touch bewildering. And love is a bit of a noodle-scratcher. But a convoluted, multi-layered plot about a genetically engineered pensioner; now that’s really complicated.
The following game endings are all either vague, slightly ambiguous or just downright indecipherable without advanced degrees in picking up on minuscule - but vastly important – plot details. In an effort to make things a little easier,
Today, we’re taking a timeout to break through the fourth wall of online features about games to highlight the seven worst games set in the worlds of great games. Why? Because these minigames are a special breed of boring. We’re tired of tacked-on gambling activities, awful fictional sports, and stale satires of classic arcade hits that dwell in the bowels of some of the best games ever.
Why does this happen?
The history of the franchise Fire Emblem is a long and winding one, both in-game and out. While many US players discovered the series with the appearance of two main characters in Smash Bros. Melee, we’ve since been given the chance to expand our understanding of the strategy-RPG behemoth.
It must be a tough job being a videogame artist. Tight deadlines, long hours, trying to replicate intricate concept art within strict technological limitations... and of course those pesky laws of real life. You see, for some reason people have this crazy notion that cars are smaller than houses. Yeah, what's all that about? We say to hell with it - these games certainly did
There are two types of gamers: the ones who love explosions, and the ones who love explosions in 1080p at 60 fps. Whether you’re a fan of shooters or strategy games, 8-bit or HD, we still all share the common appreciation of a good bang (ha, you WISH!). To show our love of all things that go BOOM, we’ve collected some of videogames' most epic explosions and set them to a bangin’ soundtrack.
Whether you think games are art -- a nebulous, easily dead-ended debate -- or not, there's no denying that a helluva lot of art goes into making games, at the very least. But with so many governing channels to go through in the creative process, many bigger-budget games become more researched and focus-tested in their appeal, shorn of any greater risks they might have once taken -- aesthetic or otherwise -- along the way.
A Domino Rally of pyromania, crafted by Radar in FC2's level editor.
The Crystal Chronicles series has never quite achieved its potential. From baffling design decisions – such as the original requiring not only a GameCube but also a mess of cables and a GBA for each player – to Ring of Fates’ curious omission of online play, Square Enix have always managed to stab themselves in the foot. Until now, that is.
Right, Darth Vader is Luke’s father, Bruce Willis is dead in the Sixth Sense, Brad Pitt and Edward Norton are the same person in Fight Club. There, we’ve just ruined three movies for you. We’re fairly sure you won’t care about us ruining these plot twists by the end of this article, though, as we’re about to spill the beans on 80 (some potentially game-ruining) spoilers.