Last month at E3, we took an early look at The Witcher, a title that stabs the role-playing genre right in its evil, exposed jugular - crappy writing. Based on the epic and beloved writings of Polish author Andrzej Sapkowski, The Witcher possesses a deep, sweeping fantasy backstory of ancient prophecy, monstrous invasion and a mysterious order.
The central focus of Sapowski's books is the anti-hero Geralt, a white-haired mutant called a witcher, trained from birth to fight all manner of
Friday 26 May 2006
We cornered lead producer Shane Dabiri and lead game designer Tom Chilton to get the final word on the upcoming expansion to one of the most popular online RPGs in the world. We begin with the story of the Draenei - the freshly announced race.
It all begins a very long time ago, when the Eredar race (horned, blue demon-looking creatures) fractured into three different camps lead by three leaders: Kil'jaeden the Deciever, Archimonde the Defiler and Vellen. While Kil'jaeden
Friday 19 May 2006
With the long running WWE SmackDown! series about to make the transition to next-gen - SmackDown! vs Raw 2007 will be released on PS3 and Xbox 360 later this year, alongside PS2 and PSP versions - we were recently given a rare opportunity to quiz the masterminds behind the game, the Yokohama-based development team Yuke's.
In part one of our exclusive interview, we quiz them on next-gen difficulties, how they sidestep not being able to motion-capture top WWE stars, and what
Wherever the future of gaming takes us, we know there will be wrestling there. WWE SmackDown! vs RAW 2007 proves it, riding the next-gen wave with fully interactive wrestling arenas, brawling in the stands, more realistic grappling and some of the slickest-looking wrestlers you've ever seen. (For the full scoop, check out our hands-on preview.)
During E3, we sat down to pick the brains of two of the game's developers - Hiromi Furuta, senior vice president of Yuke's, and Taku Chihaya, senior
In part one of our interview with two of the developers of WWE SmackDown! vs RAW 2007, we learned about wrestler rosters, new opportunities for dirty tricks and their sources of inspiration. In part two, Yuke's Senior Vice President Hiromi Furuta and Senior Director Taku Chihaya (along with translator and project manager Colin Mack) talk about making the leap to next-gen consoles, their thoughts on the Wii and why the PS2 version won't suck despite its current-gen tarnish.
When you first
Wednesday 24 May 2006
In part two of our exclusive interview, SmackDown! developer Yuke's talks PS3 controllers, keeping up with roster changes, elusive legends and Wii. To read the first part of the interview, click here.
Sony recently announced its new PS3 controller will have a motion sensor. Can you see a way of using that in a future SmackDown! game?
Taka Chihaya (Yokohama studio senior director, Yuke's): Well, I only touched one for the first time at E3 so I haven't had much time to
Easily one of the most unique games on the show floor at E3, World in Conflict is a real-time strategy title that has a metric ton of pick-up-and-play potential. The modern-day setting is Cold War gone hot; the conflict between the USSR and the US comes to blows, with conventional and nuclear weapons causing the chaos.
While we won't be replacing games like Mario Kart or Halo on our party game rotation anytime soon, we really liked WiC 's point-and-click simplicity made for online teams of
The still-in-progress WWE SmackDown! vs RAW 2007 was on display behind closed doors at E3, and GamesRadar got a firsthand look at the shiny new Xbox 360 version on Friday. What's more, we had a chance to step into Kurt Angle's boots and trade a few backhand slaps with (another journalist playing as) John Cena, and the game looks to be filling out nicely so far.
Admittedly, the 360's visuals didn't seem a huge improvement over the already-impressive PS2 SmackDown! vs RAW 2006, at least not at
This is a big year for WWE SmackDown! The long-running wrestling series - it debuted on PSone in 1999 - will be released later this year on PS2, PSP, PS3 and Xbox 360. This marks not only its next-gen debut but also the first time a SmackDown! game has appeared on a non-Sony platform.
You'll be able to read our exclusive hands-on of SmackDown! vs RAW 2007 direct from E3 next week. But in the run-up to getting intimate with the game, we caught up with THQ creative manager Cory Ledesma to find
Friday 5 May 2006
This is a big year for WWE SmackDown! The long-running wrestling series - it debuted on PSone in 1999 - will be released later this year on PS2, PSP, PS3 /and/ Xbox 360. This marks not only its next-gen debut but also the first time a SmackDown! game has appeared on a non-Sony platform.
You'll be able to read our exclusive playtest of SmackDown! vs Raw 2007 direct from E3 next week. But in the run-up to getting hands-on with the game, we caught up with THQ creative manager