Online gaming is completely different to offline play. There's a tangible buzz and quickening of the heart-rate when you're leading a race on the last lap or sniping some guy in Australia, which you simply can't get from a single-player experience. But this experience can be so easily ruined by a few small things
Editors Brett Elston and Chris Antista took some time last week to interview representatives from some of the biggest games Comic-Con 2009 had to offer.
If you don’t know what Defense of the Ancients is (lovingly known as DotA by its gigantic community), you may not know what an RTS is, either. The original DotA is a single custom map that was created for WarCraft III. It took the core concept of the third WarCraft’s focus on hero units and stripped away the bothersome base-building and army management.
Editors Brett Elston and Chris Antista snuffed out the raging nerd-flames that demanded they stay on the move at last week's Comic-Con and sat down for some some 'professional' discourse with some of this year's biggest developers. The entire collection of interviews can be heard in the TalkRadar Comic-Con special, but if you're picky, you can listen to any of the individual interviews here. Allons-y!
Chris Antista and Brett Elston spent their weekends slaving away over hot laptops to bring you this very special episode of TalkRadar, which delivers all the Comic-Con game coverage you could possibly care to hear out of ear buds.
Unless you’re an eagle-eyed bargain hunter, the price of videogames can put a serious dent in your finances. Here in the US, $60 a pop means the game in question needs to offer hours of content to offset the steadily increasing cost.
When talking about the idea of videogames as art, it’s become increasingly popular to lament that the medium doesn’t yet have its “Citizen Kane.” Seemingly everyone, from industry luminary Ian Bogost to film director Guillermo del Toro, has sounded off about how games either need, don’t need, or will soon receive the masterpiece that will force the medium to “grow up” and be accepted as an art form by the mainstream.
Let’s point fingers! Ever wonder why games are still treated like a child’s medium? Well, part of that responsibility rests on the shoulders of Nintendo of America and the censorship they exhibited during the dominant period of the NES, Game Boy and SNES.
From the medium’s inception, Japan seemed to have no qualms in dealing with themes no heavier than those found in movies and TV, such violence and sexuality.
Your memory isn’t what it once was after you pass the age of, ooh, 17. We can’t even remember what we had for breakfast this morning (or, for that matter, what ‘breakfast’ actually is) let alone stuff that happened years ago. So please forgive an elderly Samwise Gamgee if the way he re-tells the story of King Aragorn to his children is a bit, ahem, ‘factually challenged’.
If you’re going to get into a scrap, bring some useful friends. That piece of wisdom is more or less the concept behind this fighting game from Koichi Ishii, the creator of the Mana RPG series.