Plunder is a casual real-time strategy game in which you take control of a pirate ship and battle other players for towns and resources. Players navigate around a Settlers of Catan-style hexagonal board in their pirate galleons. Ships have three attributes: cannon, armor and speed, which can be upgraded as the game progresses. Following the rule of threes, there are three resources required for upgrades: gold, wood and rum. Resources are
2D sprite fighters are a dying breed and so are new games on the PS2.That’s why Arcana Heart should be exciting news for fighting fans as it just might be the last new old school 2D fighter they’ll see for a long time.Ported from the 2006 Japanese arcade game, Arcana Heart is a combo-centric fighter that puts a lot of emphasis on juggling the opponent and getting into aerial scuffles. At first glance, the game looks a lot
From the stinging paper cuts delivered by their early Hanafuda cards, to their dual screen screammaker Contra 4, Nintendo have been responsible for a downpour of tricky titles to douse even the most resilient gamer's spirit. Join us as we descend Jacob's ladder through the circles of hell, into the belly of the Game Over beast.
The good news is that Conan’s still different enough from every other MMO to be interesting. The better news is that it’s very easy to play. Perhaps even too easy. Every enemy in the Robert E. Howard-inspired game has three points where they can be attacked: left, right and above. These are shown by semi-circles floating about them when targeted. If you hit them on the left, they’ll defend that side, maybe leaving the right
Ragnar Tornquist is one of gaming's few true storytellers. Since developing The Longest Journey in 1999, then going on to create its sequel Dreamfall as well as the MMO Anarchy Online, his work has always made story its focus. With the super-hush-hush MMO, The Secret World, now in development, while Dreamfall Chapters looks certain, storytelling is still at the center of his game philosophy. Why do you write so many female characters?Ragnar:
Most of us play games to escape reality. For a few brief moments, the trials of the material world trickle away and your only concern is how many goddamn gold coins you can collect in an hour. Then, out of nowhere, a friggin' Xbox 360 console shows up in the actual game and all your suspended disbelief goes right out the window. And it happens more often than you'd think. So often, in fact, that we had little trouble in amassing a large
On some level, roughly 95 percent of games have always been about assassination: go to point A and kill prominent entity B, fighting your way through goons C through Z to get there. Most games tend to come up with a morally justifiable pretext for all the violence, but more and more, we're seeing games that drop the act and let you be what you've secretly known yourself to be all along: a remorseless killing machine bent on destroying your targets.
Based on our latest look at Age of Conan, we can safely say its looking pretty damn great. The combat system has been changed in a number of very definite, deliberate ways, and it improves the feel of the game immensely.
The number of directions in which you can attack has been reduced, combos must now be activated instead of memorised and hopelessly recited, and enemies now display shield icons on either their front, left or right sides - a seemingly trivial inclusion but one that gives
Alan Wake is the man who would be (Stephen) King: a horror writer living out nightmares in a sleepy white-picket-fence town. After the disappearance of his fiancé, Alan retires to Bright Falls hoping to get over his writers block. No such luck: his nightmares follow him there. So far, so Silent
When it comes to cutting edge trouser-spoilers, Resident Evil is still the daddy. Continually bending the rules of survival horror, the fourth game in the series was not only one of the best games on PS2, but probably one of the best games ever made. And yet… while they could certainly lay claim to propelling horror gaming forward with arse-clenching frightfests like RE Nemesis, Capcom cant claim to have invented the genre. That honour goes to Alone in the Dark, originally developed by