Imagine being a fighter pilot in World War II. It was – to coin the biggest understatement this side of Wall Street bosses telling traders they might need to have a few quiet nights in – daunting. Your plane is made of plywood, you can’t fly upside down too long for fear of stalling the engine and there’s every chance some German pilot will have perforated your parachute just prior to your requiring it.
What is the best Super Nintendo game ever made? Which Xbox 360 title is already the definitive classic? What Atari, Dreamcast and PlayStation experiences are most worth remembering? Growing tired of the internet’s countless, wishy-washy attempts to answer such questions, we decided to make the tough decisions ourselves. You’ll find no Top 5s, Top 7s, Top 15s or Top 100s here - just a single winner and runner up for each platform.
Number one. By it's very definition it should characterize top drawer excellence. But when it comes to the game charts we know that's not always the case. Here we present the very worst games - the absolute crud of the crop - that have made it to the heady heights of number one in the US and UK since 2005.
Hit number one: 10 February 2007Platform: DSGame Rankings average: 67%
Port of a decent 10 year-old N64 Mario
On-rail shooters, for our money, should be dead. But like the brain-hungry, shuffling zombies of House of the Dead: Overkill! Sega have managed have raised them from their grave with this B-movie homage. The cheesy dialogue, OTT monsters and rampant curse words are a world apart from the previously soulless efforts, but with this new direction and balls-out humour, House of the Dead: Overkill! will be the
best grindhouse game ever. Here’s why…
This time last year we only had Super Smash Bros. Brawl and Mario Kart Wii to fend off the baby sims and Mega Party Game Blasts. Nintendo was tight-lipped about E3 and the third party offerings were slim as usual – in other words, there was no respite from the casual flood in sight.
What do Gears of War 2, Star Wars: The Force Unleashed, Halo 3, Dead Space and Prey all have in common? Well, they were all innovative, highly praised and sold well at a time when - ok, let's drop the pretense. You’re here about the ass.
There are many examples of game level archetypes that designers go back to again and again. How many Sewers, Ice Worlds or Warehouse Maps have you experienced in your gaming life?
When Blizzard showed off Diablo III for the first time at the developer's World Wide Invitational 2008 in Paris, France, more than a few long-time fans of the franchise experienced self-induced strokes at the sight of some of the revamped features. Change, after all, is difficult to cope with.
Developers Headstrong are anything if not enthusiastic about Overkill. Sitting down for a hands-on session with a brand new level – a mutant outbreak in a hospital that makes MRSA look like TLC – we spotted a curious pre-level title card: ‘Presented in Slater Vision’. Chatting later to studio head Bradley Crooks we’re told that Slater is Mark Slater, the lead artist on the game.
We just made it through the holiday rush, wallets scraped bare from last year’s heaviest hitters, and there are no fewer than eleven quality games about to rush us. The first quarter (January through March) is usually a time of “catch-up,” where you play all the stuff that keeps piling up on your teetering backlog of games. Not happening this time.
No matter your platform there’s something killer on the way
The Hitchhiker’s Guide To The Galaxy, Ghostbusters on C64, Aladdin, Goldeneye, Riddick: the list of great movie tie-ins is barely longer than Russell Crowe’s temper. What chances, then, of even seeing a few good ones during 2009? Can the year that sees Barack Obama’s inauguration, a Michael Jackson comeback, and a Star Trek movie that doesn’t suck, prove that anything is possible?
Ghostbusters: The Video