We’ve been having a great time with the Left 4 Dead 2 demo since it went live for fans who pre-ordered the sequel last week. But it’s time to stop and smell the zombies. Every area has tons of details that are easy to miss when you’re busy bashing brains in with a frying pan.
If you were to look at the PlayStation Network a few years ago and compare it to its competitors, there wouldn't be very much to say. “It's free” was usually the best argument you could offer. With time, however, Sony's online gaming network has come into its own, adding in features and content that have helped to make it – if not exactly a match for the likes of Xbox Live – at least a worthy contender.
The art, science, and tragic history of the greatest gaming innovation known to man.
As we wrap up another year’s worth of Halloween-themed features, it seems as good a time as any to reflect back on the foot soldiers that make about 99 percent of all horror games possible: Zombies. Whether fallen back on as a lazy crutch for games without a lot of enemies, used artfully as hidden metaphors or even trotted out as heroes, zombies have been a key component in videogames – horror and otherwise – for almost as there's been a game industry
What better way to celebrate Halloweek than with a Photoshop frenzy of brains and bile as we zombify some of gaming's best loved characters. Be warned, however, some of these images are a tad graphic, full of weeping sores, rotting flesh and exposed rib cages, so don't go getting disturbed for life over these. Promise? Good.
You don’t have to see or play absolutely everything on this list to be a proper zombie connoisseur, but you should at least know them. These are the genre’s defining relics. Some are responsible for the very creation of the zombie mythos, others adapted and advanced it, while the rest simply encapsulate it so exquisitely that they must be experienced. This may not be everyone’s definitive list of zombie lore
Left 4 Dead 2, Valve’s cooperative zombie shooter, has had to overcome two skeptical parties: the portion of Left 4 Dead players concerned that promised free content for the original game had been replaced with a rushed, full-price sequel, and Valve co-founder Gabe Newell. “Gabe’s got a good amount of healthy skepticism about anything we do,” says Chet Faliszek.
“We find ourselves in a bewildering world. We want to make sense of what we see around us and to ask: What is the nature of the universe? What is our place in it and where did it and we come from? Why is it the way it is? When will we get to the cowboy level?”
– Professor Stephen Hawking, A Brief History of Time
Time travel and videogames are a perfect fit.
If Left 4 Dead has any one problem, it’s the sheer bloody length of its campaign missions. With four chapters in a campaign it’s perfectly possible to spend an hour blazing through zombie hordes, but with eight chapters in a versus match games drag on.
So goes Valve’s justification for Crash Course’s half-hour, two chapter length. It all sounds a little suspect, but it turns out they’re on to something
Wii is the punching bag of the games industry, regularly (though not undeservedly) saddled with the “kiddie crap” moniker and more associated with forgettable shovelware than legitimately good games. Those of us who own and actively play Wii obviously don’t share this view, but it’s almost impossible to read any piece of Wii news, be it feature, review or just straight reporting, without weeding out the “Wii sux who cares" crowd.