The latest issue of fantasy and sci-fi digital art magazine ImagineFX takes a look at id's shooter/racer hybrid, Rage. The game's art director, Stephan Martiniere, explains the process of creating concept art for the game. Even if art isn't primarily your thing, as a gamer you'll find it's still a fascinating behind-the-scenes look at what is destined to be one of 2011's biggest releases. Luckily, ImagineFX are our friends and we're able to share the entire article with you here.
Is Doom still cool? Whatever, I still like it. It's one of those games I can always go back to and enjoy, but unfortunately Doom on the iPhone absolutely sucks and thus I can't take it with me wherever I go... but wait, what's this? Doom II RPG? Yes thanks!
It's here! A fresh helping of the UK's premier podcasts that contain games and reference to the Cockney phrase 'Are you muggin' me off?'. This week's triforce of chatter is provided by Cundy, Meiks and Nathan as they blast through all of these things and much, much, much, much, well maybe not that much, MORE!
- THE NEWS! - Discussing the frankly disgusting large amounts of cash that Microsoft are putting into their Kinect launch that somehow segues onto news about a monkey astronaut.
- APPRECIATION SECTION! - There's another empassioned appraisal of an old game from Mr Meikleham and this week it's the gone but not forgotten, Shenmue. Apparently, it's the real life simulations that make it such a thrill. We're unsure of this reasoning.
- QUESTION OF THE WEEK! - Reading out your brilliant answers to this week's conundurum... What's your favourite location from a game and why?
- GAMESRADAR HOTLINE! - And it's a fine collection of questions and confessions that we received from you people this week to our mobile telephone machine thing.
Apache: Air Assault takes the formula of IL-2 Sturmovik and applies it to choppers: focus on what makes the machines awesome down to a pornographic level, and then provide a wide range of options that allow both kick-back arcade arm-chair flyboys and super detail-oriented sim freaks to get their whup-whup-whup fix. Spanning sixteen missions in its solo campaign, Apache will provide a big, sprawling landscape that virtual pilots can then systematically clear cut with missiles, rockets, and machine gun fire...
You don’t HAVE to read this feature to play and love Fallout: New Vegas. In just a few hours wandering its vast, open world, you’ll already have seen a mutant hulk wearing sunglasses, drunk babes dancing in a fountain, and possibly geckos the size of a pool table. It’s going to hook you deep, trust us. But if you want to truly appreciate the game, you SHOULD read this feature. Why? Because you’ll learn a megaton of critical information about the franchise’s history, both in the real world and in its in-game universe. And that’ll make you love it even more.
So when did the end of the world begin? Back in 1997…
More Black and White discussion this week, including details on a recently announced Wi-Fi distribution available to anyone who has a Japanese copy of Pokemon Black or White. Plus, we weigh the pros and cons of the elemental monkey trio and give a stern reminder about the Mew Wi-Fi distribution for HeartGold and SoulSilver.
If you’ve been much of a console gamer over the last 10 years, odds are you probably owned a PlayStation 2 at some point. Initially regarded as a too-expensive curiosity (and later as underpowered next to its Nintendo- and Microsoft-created competition), the PS2 quickly became the gold standard of console gaming, as well as the best-selling console of all time. Nearly all of the last generation’s best games appeared on PS2 first, if not exclusively, and it introduced millions of us to the exciting world of DVDs.
Next week, as many of you may already be aware, marks the 10-year anniversary of the PS2’s North American release on Oct. 26, 2000. So to celebrate a bit before the event, we’re recognizing the 10 greatest games of each year in a weeklong series of list articles, beginning today with the PS2’s release in 2000, and ending with the PS3’s rise to prominence in 2007...
If you thought Assassin’s Creed II ended on something of a cliffhanger, then you might be relieved to know that, while Assassin’s Creed: Brotherhood doesn’t bear the all-important “III” in its title, it picks up exactly where ACII’s story left off. Which is to say (and this will be a spoiler for those who haven’t finished the game) it picks up in the depths of the Vatican, after Ezio Auditore, master Assassin of Renaissance Italy, has beaten the shit out of the Pope and received an apocalyptic message – addressed directly to his modern-day descendant Desmond Miles – from a long-dead precursor civilization...
The PS2 was a pioneering machine. It was the first console that allowed you to play those sexy-ass digital versatile disc thangs. And, it was of course, the very first video game box of tricks (that you couldn't fit in your pocket) to be backwards compatible. Frankly, though, that stuff has been written about more than plucky, sun-deprived South American miners. That’s why we’re shining the light on some of the other breakthrough features of the PS2 that deserve some orangutan lovin', to coincide with the fact the console was released almost a decade ago (give or take a week) in the States.
Vertical stands! Sensitive buttons! Pre-ordering a pre-order! Buckle up, kids. Where we’re going, we don’t need road… eh, horizontal consoles.
We're blazing on through the Isshu Pokedex, and this week we're covering the elemental monkey trio, Yanappu (Grass), Baoppu (Fire), and Hiyappu (Water), and their evolutions, Yanakki, Baokki and Hiyakki. These goofy bastards are somewhat similiar to the Eeveelutions of Red/Blue, except that they don't have a Normal-type base form and there are only three types, with one evolution each. Let's take a closer look at these delightful simians...
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