A lot of official game art comes through our inboxes every day. Produced by game developers and distributed by their public relations teams to the media, eye-catching official game art is the stuff that magazine covers are made of and are often posted on sites like this.
Founded by a group of religious cultists who worship an unexploded megaton bomb, who then built their church at the centre of the crater the bomb created. These Children of Atom believe that the atomic masses released by nuclear bombs contain whole universes and are therefore sacred.
How about being constantly surrounded by the most upbeat, glass half full folk any of us are ever likely to meet? Full
“Guns don’t kill people, bullets do.” But do they have to? Not at all, and in fact, this is all the destructive power you’re going to get out of shooting bullets.
People like to see good triumph over evil. It's the reason Superman always wins despite getting stabbed in the face with shards of Kryptonite. Why John McClane beats a skyscraper full of heavily-armed terrorists with nothing but a string vest. And why those pesky S.T.A.R.S. agents always get the better of the T-virus. Sometimes, though, there are games brave enough to spit in the face of convention and let their no gooders go
Welcome to GR Asks, our weekly Q&A with the games industry that answers questions submitted by YOU. Is there something game-related you’ve never seen addressed? Message GRAsks and we may just get it answered!
GR Asks: Why does the Xbox 360 run so loud?
Answered by: Benjamin Heckendorn, creator of some amazing laptop Xbox units and featured in Official Xbox Magazine.
Deep down, you realize they’re not real. You understand that what you’re seeing on screen is only pixels and polygons, that what you’re talking to is only a voice actor and that what you’re supposedly interacting with is only a fancy collection of programming codes. Sometimes, however, you can’t help but be a little fooled. Especially when you’re a young, dumb, naïve and impressionable kid…
The news that Shadow of the Colossus is being turned into a movie – penned by the scribe behind Street Fighter: The Legend of Chun Li – has made us inconsolable. With the translation from hell about to mangle Sony’s ethereal adventure beyond recognition, all bets are off over what Hollywood’s going to do with videogame properties next. In fact, we’re completely convinced some cynical suits are about to turn our
Our long-time readers will remember a weekly column we used to run, a mischievous little scamp known as Trailer Trash, in which we mercilessly heckled the week’s most odious videographic drivel from our haughty tower of jaded idolatry. Because no one demanded it, Trailer Trash is back from the dustbin of obscurity to provoke, titillate and otherwise flaunt convention. Over the weeks ahead, we’ll be evolving the format, but rest assured gentle reader that we shall continually strive to bring you +1 lulz every Thursday
I’m not a miserable sexist ass; I’m just a practical observer. One thing I’ve observed is that men and women are different (I figured that one out pretty early on). Since I’m a rational person, I’m aware that nothing is entirely one way or another. Even the divide between life and death is ambiguous (uh, zombies, amirite?).
The House of the Dead: Overkill is, quite frankly, brilliant. The deliberate continuity errors, the deep-voiced announcer, the crackles on the soundtrack... it's a parody of every '70s horror flick that took itself too seriously. It plays well too and we've been on it all week trying to beat our high scores.
But if it's going to be remembered for anything, it's for potty-mouthed Agent Washington. Here's why