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  • More and more games seem to be plucking our heart strings to great affect and eliciting a genuine sense of woe amongst players. Here we look at five recent videogame deaths that have made us appropriately gloomy for all the right reasons and ponder how they succeeded in stoking the cold blue flames of our sadness.

  • Like flying piranha or sentient automobiles with a grudge, an apocalypse is something humanity doesn't want gate-crashing the cosmic party. Famine. Pestilence. War. Death. These are just four types of disaster commonly associated with an apocalypse and each one is guaranteed to kill the mood at any social gathering or LAN party. More catastrophically, they can also kill a significant proportion of the World's people population. Especially Death. Make no mistake - apocalypses are no fun. But would gamers be better prepared to survive one type of apocalypse over another? We find out.

  • Now that the world hasn't ended after all, let's pretend we got caught in the apocalypse anyway, as we pick our the top wastelands we'd like to inhabit...

  • Whoa, hang a second. The DS has been around for five years? Strange as it sounds, it’s true – the DS launched in the US on November 21, 2004 to almost immediate success, and is well on its way to outselling every other major gaming platform in history. Current numbers put the DS (and its various incarnations) at nearly 115 million units sold worldwide, a runaway lead over Sony’s estimated 60 million PSPs

  • Composers in games are always the bloody bridesmaids. While Kojima, Clifford Bleszinski the Third and Shigeru Miyamoto lap up all the credits, complimentary hookers and free mini muffin baskets, the men and women behind their games' epic music go unnoticed.

    Steven Spielberg famously said that composer John Williams' score in Jaws was responsible for 50% of the movie's success. And when you consider the iconic tunes from Super Mario Bros. or Shadow of the Colossus' sweeping score, it's hard to underestimate the impact a well composed soundtrack can have on a title. That's why we're giving some of gaming's finest composers the long overdue recognition they deserve.

  • Admit it - you’ve thought about choking quite a few videogame characters to death. Whether it’s an annoying sidekick or a particularly tough boss, there’s no denying that the urge to bust somebody in the mush hasn’t seized you. There are a lot of deserving punks we could put into this article - but the most aggravating offenses come from the cutest characters. Those fluffy types just there to make a game more

  • Earlier today Nintendo unintentionally revealed its next handheld - the Nintendo 3DS, a device that will employ 3D effects without any fancy glasses. Word is it arrives in 2011 (and will probably be teased during this year's E3), which got me thinking about the launch of the original DS. Specifically, how shit the first year was (Canvas Curse aside), and it wasn't until mid 2005 that we saw the first wave of ass-kicking titles. The first of which was Advance Wars Dual Strike.

    Song "Black Hole Power" embedded after the jump!

  • If allowed to run rampant, ambition can occasionally be a bad thing. If not handled responsibly it can turn even the most laudable idea into a bloated, unfocused, or just plain misguided folly. Want proof? Cinema has Waterworld and Dune. Gaming? Well gaming has these...

  • We recently took issue with the claim that “gaming has not yet had its Citizen Kane”. As you can see, we managed to find 25 games that qualified for that title – and you had plenty more suggestions besides.

    We’d have had no trouble whipping up a counter-list of dismal flops.

  • Forget about consoles, it's time for you to start thinking small with our list of the most worthwhile handheld games that are coming to 3DS, Vita, and DS by the end of the year...


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