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"It was all a dream" is almost lazier writing than actually falling asleep on your keyboard. It's the ultimate admission that the writer had no idea how to end his own story, or to put it another way, he was outwitted by his own one-dimensional characters. It's also been used in more "Wizard of Oz" sitcom episodes than Toto, and has therefore measurably does more damage to scripts than an open flame.
TV isn't the only offender though – some surprisingly large videogame series have pulled the dream card too...
As gamers, Christmas Day is perhaps slightly more ingrained into our culture than it is into most people's. Don't get me wrong, Christmas Day is a bloody big deal whatever you're into, but when it's the traditional bringer of new consoles and the biggest mother lode of games of the year serious excitement abounds.
Sometimes though, it goes absolutely tits up, the gamer in question ends up miserable, and it all ends up on video on YouTube. These are those times.
OK, so this experiment isn't actually very dangerous at all. I admit that I only put the words 'very dangerous' in the headline to spice it up a bit. I guess if you factor in the unpredictability, lack of coordination and inferior motor skills of some of my 'test subjects', coupled with the potential for physical collisions in the defined play area, then there was definitely some element of risk involved. Actually, thinking about it, it’s an absolute miracle I escaped the exercise unharmed.
Thanks to the now-crusty Geometry Wars, twin-stick shooters are absolutely everywhere. And that includes the App Store, where the genre is oversaturated despite the iPhone’s lack of control sticks. But Critical Wave is still worth playing for its great upgrade system, some formidable enemy baddies, and a unique control scheme...
Even though 2D mascot platformers were falling out of style by 1995, Sega's long-armed Ristar still managed to charm the pants off enough people to make his game a minor classic. I personally didn't play much of the game, but upon hearing this delightfully cheery music, knew it had to be shared with everyone else who missed it the first time.
As downloadable games get better every year, it’s no surprise that the days of brick and mortar stores seem numbered. 2010 saw a host of new downloads both big and small, good and bad. Whether they were bite-sized ideas done to perfection or had production levels that rivaled full games, players with internet connections were really blessed this year.
Follow me as I take you down a digital memory lane of this year’s best, whether console exclusives, on Steam, multiplatform or whatever. Also in here somewhere is recognition for the best add-ons and some dubious honors for the download games that let everyone down this year. So plug in your Ethernet cable and get ready...
You might be wondering where TalkRadar UK is. Normally it would be out today, but it isn't. That's because we've got a massive, festive gigaton of a Christmas Special coming at you on Boxing Day (Sunday). But don't think this article has nothing of worth for your eager ears and eyes. Quite the contrary. We've got a video preview of it, filmed on four cameras simultaneously. Yes, you're right, that is cool. We've also hand-picked our favourite Minigame Challenges from the past few months for you to enjoy. So come on in, stamp the snow off your boots and get in the mood for TalkRadar UK's Christmas Special!
We’ve been having a great time with our freshly minted hero in the closed beta for DC Universe Online. That’s why we’re excited to be able to provide you with beta keys for both the PlayStation 3 and PC versions of Sony Online Entertainment’s upcoming MMO...
UPDATE 12/22/2010: GamesRadar's supply of PC and PS3 beta keys have run out.
Another week, another pile of evidence that iPhone isn’t the only game in town (though even we have to admit Infinity Blade is awesome). No matter! We’ll drown our sorrows with these ample offerings...
The second entry in our weeklong look at music from snow and ice levels comes from Diddy Kong Racing, a bizarre hybrid that combined the racing and power-ups of Mario Kart 64 with the exploration and level structure of Super Mario 64. As usual, David Wise (Rare's go-to music man) knocked out a memorable and fittingly goofy set of tunes for the game, including a couple of extremely Christmas-y songs you're about to hear.
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