Christmas '09 is cancelled, but early next year looks amazing.
GamesRadar UK returns to the studio for another round of non-commital, mostly mis-informed game chatter. It's nearly as good as a night out at your local Homebase.
How much space is left in your living room? That’s the question you need to ask yourself when you think about Tony Hawk Ride. Unlike games like Guitar Hero and DJ Hero, where the giant, ugly set of peripherals are integral to the experience, you get the feeling that the Ride board isn’t necessary. It’s a novelty. A bell. A whistle.
We put it to you, dear readers, that a lot of people remember the first Tropico game fondly. We also put it to you that of those people, only a minority actually gave it any significant degree of time. Let’s forget about the second game – where the setting was changed from a fictional Caribbean socialist paradise to a community of bloodthirsty, grog-swilling pirates – and concentrate on the first one.
In the context of a game, Achievements and Trophies are harmless. They're just carrot-dangling tactics that we're happy to indulge for our greedy pursuit of intangible virtual rewards. We wouldn't think twice about nail-bombing a kitten orphanage if it meant five more gamer points.
But, let's say, purely for the purposes of this here article, that we take Achievements and Trophies out of their virtual world settings and reconsider them
So what would happen if amoral Balkan sociopath Niko Bellic was in everyone's favourite cute and cuddly cartoon racer? Would Mario and chums accept him into the line-up with grace and humility? Would Niko keep the lid on all his murderous rage when Yoshi was firing red shells up his tailpipe? Of course, not. This is what would happen if the worlds of Liberty City and the Mushroom Kingdom clashed...
And that got us thinking. What
All week we’ve been wallowing in Sega-soaked self pity, lamenting the Dreamcast’s tragically short lifespan. From 1999 to 2001 it managed to go from “Sega’s big comeback” to “whoops, out of business” despite a strong, diverse lineup of first and third party titles.
In the mid-‘90s console scene, everyone knew that importing games from Japan was where the real action was at; because of the prohibitive cost of publishing games in the US, tons of great games stayed in Japan, apparently because they were just too awesome to find audiences outside of its borders.
Ten years ago today, the Dreamcast stormed onto US shelves in one of the most explosive console launches of all time… and then suffered a premature death less than two years later. Now, however, the internets are buzzing with retrospectives, histories, love letters and lamentations as every major game site lines up to pay its respects to gaming’s most brilliant failed system.
VIDEO: Wince your way through our spectacular custom bone-breakery.