Imagine you're a hot shot game developer. Maybe a sexy lady one that is helplessly attracted to thirty-something video game journalists. You've spent the last three years pouring your heart and soul into a brand new game. It's received with critical and commercial success. It's high-fives all round. But when the back-slapping is done, you realise that you're expected to do it all again for a sequel. Only problem is, you've used all your best
What kind of year has 2009 been? If we’re honest, a tough one. Practices central to the PC, such as the use of dedicated servers, are being ignored. We’re getting games months after our console cousins. The PC is being increasingly marginalised by publishers who don’t think we matter.
Those publishers are wrong.
Few sounds in this life are sweeter than the "boop" or “ding” noise that comes when you have earned an Achievement on 360 or Trophy on PS3. Not only do you get the satisfaction of completing an in-game goal, but points get added to the overall score attached to your online profile, showing your friends how awesome you are.
We’re barely two weeks into 2010 and there’s already enough must-have games to choke one of Avatar’s six-legged horses. January alone is home to seven big-name releases, with February, March and April continuing the trend. Hell, we even know what’s coming in the summer and in some cases (like Halo Reach) we’re even certain of the fall’s heaviest hitter
The hype machine surrounding October’s launch of Windows 7 has come and gone, and there are still plenty of gamers yet to be sold on the direct benefits gained from shelling out for the new OS. Perhaps it’s those raw emotional scars, painfully scratched by the memory of that Vista upgrade.
Pac-Man and Mario owned the 1980s. Sonic, Lara and Snake took over for the 1990s. Their games are considered classics. Their names are timeless and iconic. Their images are burned into the memory of every gamer, even those who were born after the characters themselves.
Now we have another ten years worth of heroes, villains, sidekicks and love interests to occupy our imagination. Which, however, will remain there?
A guide to guides: it’s like a wiki for a dictionary, or GPS for a map. Think of this as more of a best of the best for GamesRadar’s 2009 guides, cheats and hints. Here, you’ll find help for everything from collecting feathers while assassinating Renaissance-era noblemen, to lugging around dozens of laptops while murdering a small platoon of Russians.Don’t see what you want? We have a hoard of guides, codes and cheats over on CheatPlanet
Way back in January, we did what a lot of other tech and gaming websites do, and published a list of predictions for the then-new year. In this case, we predicted the games that we thought – for a variety of reasons – wouldn’t see the light of day until at least 2010, and published it under the somewhat inflammatory headline No Heavy Rain until 2010?
THE INFO BOX
Post date: December 18, 2009
T-Dar 81 length: 2:13:26
Intro song by: Anamanaguchi
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Right about now the rest of the internet is tripping over itself to crank out the “definitive” end-of-year list. Well, they can stop. We already did it. Over the next few pages our unquestioned expertise will identify the coolest, most important games of 2009 with zero room for error. Yeah, it’s that big of a deal. That’s why they’re basking in the dazzling radiance of a Platinum Chalice.