Is this the most rapidly-sequelled franchise ever?
Kiryu Kazuma is one brutal bastard. As you'll see in the video below, there's nothing he enjoys more than beating men into comas with bikes, billboard signs and whatever else he can get his criminal claws on. But then again, he has to, because Yakuza 3's take on Tokyo is the most aggressive in-game city ever.
Commuters who'd rather kick the crap out of you than make their 9 o'clock bullet train. Street thugs who want to rob you blind.
I'm sure you've felt that sense of elitism when you discover an artist or song that nobody else knows about. You might listen to it yourself in headphones and feel smug, or become *that* guy who tells everyone you meet how they have to listen to this amazing new thing. Sound familiar?
What joy then, when your favourite videogame throws up an unexpected audio treat. One's come up recently in Mario Kart 64. Someone must've left the
With the possible exception of unexplainable, extraordinary inspiration, the factors which define a game’s quality are roughly quantifiable. The success of a game, however, involves slightly more chance, as the variables are less precise. When is the best time to launch a new PS3 exclusive FPS? Is there a market for fighting games on the Wii? The Western audience likes Final Fantasy – shouldn’t it like other Japanese RPGs?
Sometimes, things are better left unsaid. Sometimes, our imaginations are enough. Sometimes, ignorance really, really is bliss.
Remember Darth Vader? He used to be the epitome of evil, the most recognizable symbol of scum and villainy in cinematic history. Then we saw the prequels and learned the awful, retconned truth: “Annie” liked to build toy robots, wear pageboy haircuts, yell cutesy catchphrases and hit on his babysitters.
The Tokyo Game Show used to be filled with eccentric Japanese titles, destined to be locked away from all but the most hardcore collectors. Those days are over. Almost every major upcoming title on show this year was confirmed for release outside of Japan.
With downloadable games like Shadow Complex and Fat Princess getting a lot more attention from gamers looking for fresh experiences, You, Me and the Cubes couldn’t have picked a better time to appear. The brainchild of renegade game designer Kenji Eno (known primarily for his avant-garde Dreamcast titles D and Enemy Zero), You, Me and the Cubes (YMC) marks his return to game design after an almost 10 year hiatus.
North American gamers have it pretty good. We pay less for our games and often see them on store shelves earlier than our European and Oceanic counterparts. We’re spoiled, really. But despite our privileged geographic position, we always want more. We envy Japanese gamers, the ones who play the real thing on day one and don’t have to wait for the localization of highly anticipated titles like Final Fantasy XIII.
The whole point of E3 is for publishers and developers to show off their new games under controlled conditions. You know, to let them show them in the way they want them to be seen without journos choosing to show the flaws.
AND YET. We still get sent screenshots that look like someone deliberately picked them to make the game look bad. Look at these amazing examples of fail from this year's show
Earlier this year we deduced that Advanced Dungeons & Dragons: Eye of the Beholder II – The Legend of Darkmoon is the longest game name out there. Reader comments quickly proved there were a few names out there just as long or even longer, but will you be able to find a name that’s shorter than those on this list?
Collected here are the simplest, monosyllabic game names we could dig up