There are several ways to gauge how far videogames have come since their bleep-blorp beginnings. You can look at graphics, gameplay complexity, or as we’re about to illustrate, how your character actually dies in the game. As technology improved, so did the deaths suffered by the myriad protagonists, eventually progressing to the point where, today, you live through that death in the first person, forced to watch your hero’s grisly final moments
Seeing as it took almost 40 years for movies to learn how to talk, gaming hasn’t exactly shuffled its feet. It hasn’t even been 40 years since Computer Space became the first commercial game, and what began as little more than dandruff on a black screen is already threatening photo-, audio- and physical realism.
Not one to develop exclusively for PS3 or work in the third-person shooter genre, Japanese developer Tecmo has simultaneously broken two of its traditions with Quantum Theory. Let’s get the obvious out of the way, this looks like an art nouveau version of Xbox 360’s cover-fire based Gears Of War. Not a bad thing. PS3 could do with a hulking, no-brainer blast.
Quantum of Solace is out in the UK! Have you been following our interactive calendar? If not, you've been missing all the excitement! But fear not, there are still some final exclusive goodies to uncover and of course, a last chance to win a copy of the game.
Just like the rest of the entertainment-loving world, our excitement is reaching fever pitch with the release of the new James Bond game, Quantum of Solace, just a week away. We're so excited, in fact, we're literally counting down the days, with our online calendar. But it's no ordinary calendar...
This is officially the longest TalkRadar to date – but what a value! You’ll hear us attempt to solve the worst puzzles in history (most are from PC adventure games), talk up gaming flatulence, even trade horror stories involving bodily functions and a certain bathroom apparatus.
If you’re not one for potty humor, you should listen anyway because there’s lots of talk about the next Call of Duty (World at War), Spider-Man (Web of Shadows) and Bond shooter (the very GoldenEye-esque Quantum of Solace).
As a concept, Quake Live is fairly simple to describe: Quake III Arena, for free, in a web browser. As a phenomenon, it goes much deeper. Quake Live is a step into new, experimental territory.
No Babes Week would be complete without a look back at the ladies of 007. James Bond is the original womanizer, using his debonair good looks to charm his way into the pants of slinky double agents or bored (and possibly kidnapped) heiresses. We’ll take a look at how the girls have evolved over time, comparing their appearances across game titles and hardware generations. We’ll also evaluate the videogame versions against the
During our recent visit to Treyarch’s LA studio, we had the opportunity see a demo of the upcoming 007: Quantum of Solace game and to interview Garrett Young, the Executive Producer. Aside from various details about the game, he also revealed that Daniel Craig is a gamer and likes to play Guitar Hero in his trailer on set. For the whole story on Quantum of Solace and Craig’s leet gaming skills, have a listen to our interview. But
PC Gamer: What inspired you to resurrect Quake III Arena as Quake Live?
John Carmack: At the very highest level, Quake Live - what we originally called Quake Zero - was one of my experiments about what we could do usefully on the PC platform. The consoles are very good machines for a lot of things, but there are some things the PC platform uniquely does better, such as anything having to do with a web browser and the superior mouse