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  • Spent too much time eating instead of poking around the App store? We've rounded up some of the best of the month, just in case you missed some of these gems...

  • App store too much of a burden to sift through? That's why we're here. We've gone through it for you and have selected 10 great games worth checking out...

  • Happy 10th episode! Tons of trailers came out of Gamescom 2010 last week, and we went and hand picked the awful ones just for you. Tyler Wilde makes a triumphant return in this episode as we make fun of some of the worst trailers to come out of the conference.

    Video after the jump!

  • “Guns don’t kill people, bullets do.” But do they have to? Not at all, and in fact, this is all the destructive power you’re going to get out of shooting bullets.

  • In all honesty, some games would be better off left on the whiteboard at the design meeting. Whether they're too ambitious, too expensive or simply too good to be true, we're frequently led to imagine great things only to have our expectations dashed when the game finally arrives. How could these games be so good on paper yet underwhelm so spectacularly? Let's take a look...

  • Like petty school children bickering in a playground fight, gamers are obsessed with choosing sides. Never content to rate a game as simply “above average” or “slightly disappointing,” we allow internet hearsay, magazine previews, fanboy feuds and console preferences to push our views to ridiculous extremes. We can’t just like something… we have to deem it BEST EVER. We can’t just dislike something… we have to declare it EPIC FAIL.

  • While playing a bit of Spirit Tracks I bumped into a tiny old man named Niko, who’s apparently been a part of Link and Zelda’s watery quests since the Wind Waker days. After that revelation shook its way through my bones, I realized, oh hey, his name’s Niko… as in Niko Bellic!

    26 more cases of "Oh, that's interesting" inside!

  • On some level, roughly 95 percent of games have always been about assassination: go to point A and kill prominent entity B, fighting your way through goons C through Z to get there. Most games tend to come up with a morally justifiable pretext for all the violence, but more and more, we're seeing games that drop the act and let you be what you've secretly known yourself to be all along: a remorseless killing machine bent on destroying your targets.

  • Becoming an assassin isn't the smartest career choice, but if you're committed to live the life of a hitman, there's some important lessons you should learn from the virtual pros...

  • The end of summer means the beginning of the game season, and today is the last Friday before the game industry’s big holiday push. Publishers jam the fall with games to challenge the true worth of your credit card – a double dog dare in the uncertain economy of 2009.


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