Let's face it: for the most part, work sucks. Unless you're lucky enough to nab a really cool job, like astronaut or gaming site editor, the long, daily grind isn't particularly fun. But for some reason, when these boring jobs are translated into games, they become much more appealing. And as these 10 examples show, even the most uninteresting occupation can be made palatable with the addition of a few pixels and polygons...
This week's longer-than-usual episode features gypsies, whether you can sleep with hookers in Red Dead Redemption and what Matt does if his hand starts hurting while he's playing a game. Can you guess what it is?
We also have your answers to Question of the Week and respond to your messages... even though one of them starts talking about nooses.
Yesterday, Kotaku broke the news that pre-order box-art for something called Assassin’s Creed: Brotherhood was already in the hands of GameStop employees, and soon thereafter, publisher Ubisoft confirmed it as real. The new game will apparently be a spinoff starring Ezio from Assassin’s Creed II, and will feature some sort of multiplayer mode that, according to the box back, will enable you to “embody an assassin of your choosing and define their killing style.”
Multiplayer or no, it’s great to know we’re going to see Ezio in another game. It’s especially interesting that the box says that Ezio, now a living legend, will be able to lead a brotherhood of Assassins to conquer Renaissance-era Rome – implying that the game will pick up where the first game left off and give Ezio a chance to finish the job he started in ACII. What other secrets could this semi-sequel hold? We won’t know for a little while, but we’ve got some ideas about what should be included.
Alan Wake is finally a reality. We've reviewed it and everything. But while it may not be quite as great as we'd hoped, the graphical effects are certainly woth crowing about. Aside from the wonderful lighting effects, the cloth physics in particular deserve some praise. Especially as cloth is probably the third-hardest thing to render after skin and water.
People have tried it for years - with varying degrees of success. So here's a quick timeline of cloth physics to get all flowy about.
In the concluding part of our in-depth look at Alpha Protocol, Obsidian's new espionage RPG, today we're revealing new and exclusive details about the game's sexy femme fatales and how getting into bed with a female operative is about more than just carnal desire.
We’ve already considered armed conflict, stealth and gadgets as essential parts of the super spy’s armoury, but there’s one more vital component which no successful operative can ignore and that’s the language d’amour; or to put it another way, the ability to sweet talk the honeys into giving you just what you require.
The Atelier series had been around long before its 2005 debut in the US, which is something of a shame given how delightfully playful and uplifting its music can be. Even if you don't give a rat's ass about JRPGs or obscure, latter-day PS2 releases, Atelier's rich and soulful sound should be enough to sooth your raging heart.
Continuing our in-depth look at Alpha Protocol, Obsidian's new espionage RPG, today we're revealing new and exclusive details about the game's shady world of stealth and the creative ways you can use it to murderise.
The life of a secret agent may have its fair share of full-on frontal assaults and gadget-laden takedowns, but perhaps the most satisfying path to advancement is when you can strike, vanish like a phantom and no-one even knows you’ve ever been there. If this is your preferred kind of play style, then Alpha Protocol certainly has plenty to offer you as a stealth-based secret agent.
In the coming week we'll be going in deep with Alpha Protocol, Obsidian's new espionage RPG and revealing new and exclusive details. Each day we'll post new info on a particular element of the game: today we're looking at the best gadgets and spy tools that will be at your dispsosal.
It’s difficult to disagree with Obsidian’s opinion that, you can’t make a espionage game without a full range of secret agent’s toys and Alpha Protocol lets you experiment with a full compliment of gadgets and goodies. All are rooted in the real rather than the James Bond world, so don’t expect laser watches and submarine cars, but rather a more authentic mix of explosives, traps and counter-surveillance devices.
In the coming week we'll be going in deep with Alpha Protocol, Obsidian's new espionage RPG and revealing new and exclusive details. Each day we'll post new info on a particular element of the game: today we're looking at the array of weapons at your disposal and customisable combat system. In Alpha Protocol, your biggest weapon may be choice, but as any serious super spy will tell you, it doesn’t hurt to back up your choices with a locker full of deadly firepower. Fortunately Michael Thorton, Alpha Protocol’s protagonist, doesn’t just rely on silky smooth seduction skills, gadget mania or stealthy lurking about in the shadows, but can draw on a veritable arsenal of destruction every bit as impressive as any Bourne or Bond.
In the coming week we'll be going in deep with Alpha Protocol, Obsidian's new espionage RPG and revealing new and exclusive details. Each day we'll post new info on a particular element of the game: today we're looking at the innovative way Alpha Protocol uses dialogue, and how this effects your progress through the story.
Guns and gadgets may get all the headlines in the espionage world, but they’re pretty blunt instruments. For the true master spy, it’s the more subtle skills of intelligence gathering, conversation, subterfuge, charm, seduction and of course downright aggression which are better employed to achieve his aims.
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