In several weeks, WrestleMania 25 will erupt from Houston, Texas. We know what you’re probably thinking: they have twenty-five WrestleManias? And how did I get so damn old? In the past quarter-century, the WWE has grown from a small-ish organization with national mainstream appeal to a full-blown media spectacle.
While game content, design and technology constantly change year after year so does game packaging and design. This interests us. So we've taken 10 major game series and visually charted their logos' progression to see how they've evolved.
Barack Obama. The most important politician in a generation. A peerless orator. Winner of a historic election. And exceedingly effin hard to recreate in every create a character mode we could find. You’d think the current leader of the free world’s unassuming features would be easy to make with the plethora of chin, forehead and septum sliders most games now have. Wrong.
Not only did we fail to craft convincing Obamas, we
When he started sharing his idea of an orchestra playing music from videogames, people thought the veteran composer Tommy Tallarico was off his rocker. It took him three years to convince publishers and developers that he was sane. “Imagine me making a call to Taito in Japan, asking them for the rights for the score of [1983 arcade hit] Elevator Action. “I’d like to play the theme tune to the game at the Hollywood Bowl with the Los Angeles Philharmonic. Hello... hello?’”
Number one. By it's very definition it should characterize top drawer excellence. But when it comes to the game charts we know that's not always the case. Here we present the very worst games - the absolute crud of the crop - that have made it to the heady heights of number one in the US and UK since 2005.
Hit number one: 10 February 2007Platform: DSGame Rankings average: 67%
Port of a decent 10 year-old N64 Mario
When Blizzard showed off Diablo III for the first time at the developer's World Wide Invitational 2008 in Paris, France, more than a few long-time fans of the franchise experienced self-induced strokes at the sight of some of the revamped features. Change, after all, is difficult to cope with.
There are two editorial gold mines in the videogame-list business. The first is box art, because laughing at other people’s hard work gone awry is fantastically easy. Right behind those myriad articles about game packaging are lists devoted to poking fun at their very names – and we’re not afraid to go back to the well for another bit of fun.
We were determined not to hearken back to White Gold’s predecessor when writing up our impressions of the open-world shooter, but when you’re sprinting down a road being chased by a disastrously animated snake, it’s hard not to conjure up memories of Boiling Point’s hovering death pumas.
There’s one thing authors must have realized by now – nothing they write is ‘unfilmable’. Take William Burroughs’ Naked Lunch; a novel without a plot, banned for its obscene caricatures, provocative language and vivid references to drug addiction and paranoia. Unfilmable, they said, until the movie some 32 years later.
We just made it through the holiday rush, wallets scraped bare from last year’s heaviest hitters, and there are no fewer than eleven quality games about to rush us. The first quarter (January through March) is usually a time of “catch-up,” where you play all the stuff that keeps piling up on your teetering backlog of games. Not happening this time.
No matter your platform there’s something killer on the way