The Clash of Ninja series has been running strong for nearly four years now (even more if you’ve been importing), and at this point it’s become the fighting game equivalent to Madden. Each year you get a few welcome gameplay tweaks, slightly enhanced visuals and a roster bursting with colorful new characters.
THE INFO BOX
Post date: October 16, 2009
T-Dar 73 length: 1:46:28
Intro song by: Anamanaguchi
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Some people, after reading our review of Empire: Total War, wanted to string us up and splice our main brace. We can’t help it if the bugs other people experienced didn’t happen to us. Still, it’s safe to say that there were some problems that perhaps could and should have been sorted out before release – specifically the AI’s total lack of ability to perform invasions over a stretch of water.
Wii is the punching bag of the games industry, regularly (though not undeservedly) saddled with the “kiddie crap” moniker and more associated with forgettable shovelware than legitimately good games. Those of us who own and actively play Wii obviously don’t share this view, but it’s almost impossible to read any piece of Wii news, be it feature, review or just straight reporting, without weeding out the “Wii sux who cares" crowd.
It’s comforting, isn’t it? Though our hobby is famous for igniting stupid flame wars and for inspiring stubborn fanboy bias, all gamers – no matter what their console or genre preference – can agree on, and rally around, one unassailable truth. Party games suck.
Christmas '09 is cancelled, but early next year looks amazing.
One reason we like games is that the stakes are high. The good guys are really good, the bad guys are really bad, and the princesses are really doe-eyed. But sometimes, games manage to work in villains that operate in shades of gray… and other times, they accidentally make a villain out of the most sympathetic guy in the story.
Most game ads are usually a bit rubbish. But we can forgive them, because whether pushing Z listers ‘enjoying’ entertaining interactive products or offending our ears with a cheesy, booming voiceover, most of them are just charmingly clueless. The following ads are guilty of a much worse crime, though. They all utterly adore themselves. Self-indulgent, self-loving bullshit, below you’ll find cynical commercials that have
Sixaxis control started off as a novelty, then became a chore. Then a joke. Now it's come full-circle to become a novelty again, with boob jiggle control in Ninja Gaiden Sigma 2 - surely the finest use of the technology we've yet seen
In the context of a game, Achievements and Trophies are harmless. They're just carrot-dangling tactics that we're happy to indulge for our greedy pursuit of intangible virtual rewards. We wouldn't think twice about nail-bombing a kitten orphanage if it meant five more gamer points.
But, let's say, purely for the purposes of this here article, that we take Achievements and Trophies out of their virtual world settings and reconsider them