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  • With the game of the year awards out of the way, it's time to celebrate the unique achievements of the many games of 2012 in the seventh annual Platinum Chalices...

  • The free-to-play market is growing exceptionally fast, with top-tier developers scrambling to remove all barriers of entry to their full-fledged fantasy worlds. In honor of Star Wars: The Old Republic going free today, we've updated our list of the best free MMORPGs...

  • In case you missed TalkRadar 28 (and shame on you if you did), we couldn’t fathom why Giant Bomb awarded MK vs DCU a five star rating (their highest score). That led to forumites on both sites to start a-feudin’ an’ a-fussin’ about integrity and other such nonsense, so we simply called Jeff Gerstmann up and now you can hear the results of said conversation. Hint: we’re bitter enemies now.

  • Whoa there, hotshot! This ain’t no celebration of videogame sound design – we’ve done that. Here, rather, are the games that come alive when piped through headphones directly into your brain. After all, brilliant audio will sound even brilliant-er when it’s loud, bassy and in dangerous proximity to your ear drums. But it’s not always about the music; sometimes you’ll want to slap on a pair of headphones during the most unconventional soundscapes - like say a pair of women in tight shorts GRUNTING VERY LOUDLY. Got your attention? Grab your best cans (not those) and read on…

  • Looking for categories like Best PSP Driving Game? Greatest Achievement in Control Layout, Artistic? Eastern European Developer Most Worth Watching in 2011? Then our end-of-year awards might not be for you.

    GamesRadar's Platinum Chalices are different. We're not interested in checking off a massively tedious list of genres, platforms and technical subdivisions… we'd much rather focus on the stuff that makes this hobby, you know, fun. And reward whichever games delivered the most of that stuff.

    So if you're looking for the best fan service, most satisfying gore or greatest achievement in old-school kickassery in 2010, you've definitely come to the right celebration. Let's get it started…

  • See how the team behind Okami, Bayonetta, and many more came to be...

  • A good boss battle is like a fine wine. Refined, elegant in its execution and quite likely to kill you fourteen times on the spin. Wait, scratch that last one. Unusually, 2010 has seen a string of games with bosses that not only didn't suck, but actually proved to be some of the biggest highlights of their titles. So if you're keen to go back and reminisce about fighting feral tigers in casinos or popping a deity’s eyeballs like juicy grapes, keep on a reading...

  • See how the team behind Okami, Bayonetta, and many more came to be...

  • You never knew they were so wrong...
  • If there's one thing Big Bird, Elmo and that weird-ass thing that lives in a bin have taught us, it's that you can never judge a book by its cover. Take the following cute-looking game worlds, for instance. If they were pieces of literature they'd have bunnies and sunflowers on the cover... and then the pages of Mein Kampf inside. Yup, these virtual universes may look serene and adorable, but in reality, they'd be hell to live in.


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