Quantum Theory (still can't figure out why it's called that) is a little like Gears of War, Gears of War, Gears of War, and maybe a little RE 5, Clive Barker's Jericho, and Gears of War. You're a ripped-as-shit manly-man man, and you and your sexy side-kick have to stop something that's probably really bad from happening...
Videogame technology is evolving. Where animation for the Apple II’s Prince of Persia was achieved by the developer sticking a sheet of tracing paper over videos of his little brother performing acrobatics, we now have motion capture, destructible environments and specular reflection (whatever that means). Nevertheless, all the technological innovation in the world can’t save those games lacking that special something – good game design. Want a few examples? Read on...
So Metal Gear Solid Director Hideo Kojima has been talking up the idea of a future without consoles. A future free of separate platforms and competing exclusives, where every man and woman is free to play whatever they want, whenever they want, wherever they want, as bees softly buzz and deer frolic in the meadows.
But how likely is it? This kind of thing has been mooted almost since gaming began, but we still don’t have it. But could we? Do we even want to? Here’s a run-through of the current options and possibilities.
Just how likely is that Spartan Laser you've always wanted?
With the possible exception of unexplainable, extraordinary inspiration, the factors which define a game’s quality are roughly quantifiable. The success of a game, however, involves slightly more chance, as the variables are less precise. When is the best time to launch a new PS3 exclusive FPS? Is there a market for fighting games on the Wii? The Western audience likes Final Fantasy – shouldn’t it like other Japanese RPGs?
Every dog has its day. But we're not talking about dogs. We're talking about video games. Video games that were once great and mighty and strong but have for whatever reason failed to retain their status as being a big deal. These are all games that at one time or another created a deafening, self-perpetuating buzz around themselves. But now...? Well, they're just 'big' games that don't get the love like they used to.
Now that the veneer of freshness is drying off of our copies of Modern Warfare 2, we can fully devote ourselves to complaining about the lack of dedicated servers, and just how much the maps suck because our piss poor ranking certainly isn’t due to a lack of practice and the statistical disadvantage of playing against millions of people, no! Which got us thinking: What multiplayer maps reign over all others?
This week, we’ve been extra busy covering Call of Duty: Modern Warfare 2. GamesRadar’s own George Walter called it “this year’s must-buy first-person shooter” in his Super Review, and we expected nothing less from developer, Infinity Ward.
Gears of War has a lot to answer for. We haven’t even seen the game on PS3, nor are we likely to, but its influence is keenly felt in many games. Whether it’s Resident Evil 5’s alternate control set being tweaked to handle more like it or a blind-fire mechanic stealthily creeping into Killzone 2, Epic’s game has had many admirers try to replicate some of its traits.
What’s the best part of any car race? The mad crazy wrecks. Hockey game? When a 6’5” Czech man-beast levels a lesser player with a right hook. Ultimate fighting? The whole thing. We like seeing people destroy each other; it’s in our blood. Or maybe it’s in their blood, and the way it spills everywhere and inspires unanimous ‘YEAHs from stadiums full of adrenaline junkies too timid to risk their own