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  • We like to end things on a positive note. That’s why 2009 was capped with not only our annual Platinum Chalice Awards, but also a whole week’s worth of celebratory articles talking about the accomplishments of the past decade. Now though, with ’09 safely out of range for a retaliatory strike, we can piss all over the idiotic, baffling and just plain dumb occurrences that peppered our otherwise fine year.

  • One in five Americans are born with some sort of personality disorder – something that makes them zag when everyone else zigs. It might be as subtle as a nervous tic, as confusing as Asperger's or as overt as psychopathy. But mentally unstable individuals are part of the real world – and part of the world of videogames as well. Sometimes their damage leads them to be horrible, monstrous villains, and other times it can make them loyal friends, or complex protagonists. No matter what it does to them, though, it's usually hard not to be sympathetic to their problems, and to, in a way, fall in love with them... even if they're murdering sociopaths...

  • You think you've fought some huge video game enemies in your day? These big bosses will make those guys look like pipsqueaks...

  • You’re probably kicking yourself for not thinking of it first. Instead of relying on one critic’s point of view, mash them all together into one easily-understood uberscore. Rubbish games will be punished, quality will win out, and the occasional dodgy verdict will be smoothed over by the masses. That’s the theory.

  • Some games aren't what they appear...

  • “Guns don’t kill people, bullets do.” But do they have to? Not at all, and in fact, this is all the destructive power you’re going to get out of shooting bullets.

  • One in five Americans are born with some sort of personality disorder – something that makes them zag when everyone else zigs. It might be as subtle as a nervous tic, as confusing as Asperger's or as overt as psychopathy. But mentally unstable individuals are part of the real world – and part of the world of videogames as well. Sometimes their damage leads them to be horrible, monstrous villains, and other times it can make them loyal friends, or complex protagonists. No matter what it does to them, though, it's usually hard not to be sympathetic to their problems, and to, in a way, fall in love with them... even if they're murdering sociopaths...

  • Every December, we close out our year of coverage with our officially annual Platinum Chalice awards, choosing our Game of the Year and doling out accolades to the best games of the past 12 months. We won’t actually hand those out until next Friday, though; in the meantime, we’ve decided to unplug from the collective GamesRadar hive mind and take this opportunity to honor the games that really deserve it – which is to say, our personal favorites of 2011...

  • We watched a lot of trailers at this year's E3. Most made us want to poke our eyes out with whatever pointy cliché you can imagine. Thankfully, there were also a fair few humdingers. All of which we've handily catergorised in one place inside. Just do us a favour and resist the urge to whoop and holler like you were actually in one of those infuriating E3 crowds.

  • We’re on to you. We’ve noticed you casting a roving eye over recent announcements of price cuts, seen you ogle the unveiling of lithe younger models. Yes, even you, 360 fanboy, the one who said the PS3 had no games. We caught you looking longingly at LittleBigPlanet’s Sackboy, imagining the things you would do to him if only you could get him online.


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