A number of GamesRadar staff members admit to playing unhealthy amounts of The Elder Scrolls IV: Oblivion, with at least one editor clocking in 150 hours and completing every quest in the game. So it could be said we enjoyed it. That doesn’t mean the game is perfect, and after considering the potential release of The Elder Scrolls V, we sat down and thought of some ways to improve on the incredible foundation of Oblivion. This isn’t a list of random ideas like “Add golden dragons that breathe nuclear explosions!” (Although that does sound stupendous). We’re going to pick at the flaws of Oblivion in order to point out how the next installment can trim the fat where it’s flabby and flesh it out where it’s bony. Things like…
There’s nothing that gets a true RPG geek all hot and bothered for some hardcore dungeon crawling action quite like having to draw our own map charts on virtual graph paper – okay, we’re kidding. But there is a certain hardcore-ness to it, as well as everything else about Etrian Odyssey III: The Drowned City. This third outing into nigh-endless, dark and dangerous catacombs doesn’t screw around much with the gameplay that made the first two games both brutally challenging and awesomely geeky. But it does offer some fresh goodies that get us good and wet. And not in the way you’re thinking of, pervert (seriously, why go there?)...
End of Nations is a self-described Massively Multiplayer Online Real-Time Strategy game from MMO developer Trion Worlds. If you visit gaming websites with any regularity, the phrase MMORTS probably brings forth horrible visions of the Sears catalog lingerie models used in those horrible Evony ads. But we promise End of Nations is about as far from that as humanly possible. And if the concept of an MMORTS alone isn't enough to sell you, it's also being developed by the ex-developers of the Command & Conquer series...
There are two kinds of good game. There are the good games that come out, get fine reviews, sell adequately, and then fade into well-regarded obscurity: your Vortex, your Space Station Silicon Valley, your Land Stalker (a perplexed, blank stare is the correct response here). And then there are the good games that have a lasting impact on the medium. These games aren't necessarily any better, but they get talked about more often because they defied – and redefined – our expectations. Red Dead Redemption may be such a title. It's the first time a cowboy-themed game has transcended the resolute OK-ness of Sunset Riders, Mad Dog McCree and their ilk, capturing audiences without compromising its sand-and-saddles chops to prove that Westerns were a viable game genre all along.
But now that that point's finally been made, there are plenty of other film genres for games to try adapting next. Some haven't been touched since valiantly failed lo-fi efforts; others have never really been given a day in court. Maybe it's time to put the next Space Marines In Space title on the back-burner and try plugging a controller into one of these under-represented movie styles...
Remember Trailer Trash? Neither do we. That's why we are premiering GamesRadar's Trailer Trash Theatre, showcasing the worst videogame trailers of the week. Trust me, there are plenty of them, and we're sure you've seen your share. So why not make the most of 'em and laugh along with us?
Just click play - Chris Antista, Brett Elston and myself will guide you through our most facetious finds of fail...
A funny thing happened to me the other week. I picked up a copy of Earthworm Jim HD on XBLA (which you probably already know I love like kittens who deliver cake with little bakers' hats on), and suddenly, as far as my brain was concerned, it was 1994 again.
Now I knew Jim was a hard game, and I knew that the gameplay hadn't been changed at all for this new HD version, so I was expecting to get my arse immediately handed to me and have to learn it all over again. After all, I hadn't played it seriously in over a decade. But none of that happened. Cold, 16-bit instinct kicked in, as did a whole load of razor sharp memories of things I'd forgotten I'd ever known. Very strange things happened to my mind that day, so please click on, so that I can explain this curious case further. And then tell me if anything similar has ever happened to you.
As in life and Uwe Boll's Postal, it's always the good that die young in video games. Playing Earthworm Jim HD recently, we suddenly started thinking about 90s characters we'd loved that slipped away into gaming obscurity long before they should have. So join us, as we hold a wake for our favourite game stars from the decade of Jar Jar Binks, who all checked out in premature or undignified fashion . Sleep well, gentle princes. You truly were too beautiful for this world <sniff>.
Last night I hooked up with an old friend for the first time in a few years. These situations are always exciting, but often a bit nerve-wracking too. Would we still get on? Would I have moved on as a person and be forced to see our old relationship in a new, less enthusiastic light? Would uncomfortable present-day reality stomp all over the happy nostaligia of the way things used to be between us?
In short, the answers were yes, no, and absolutely not. The old friend was Earthworm Jim, and thanks to Gameloft's new HD upgrade for XBLA (and coming soon for PSN), he's cooler, friendlier, and more fun than he ever has been. Click on, and I'll recount to you exactly why this may very well be the absolutely definitive version of one of the 16-bit era's finest platformers.
We're not entirely sure why being an 'E3 TRAILER!!!ZOMG' makes a bit of video footage from a game more exciting than an ordinary trailer would be, but it does. Ninja Theory's Enslaved knows this, and so, a week before the show, we have its E3 TRAILER!!!ZOMG. And all exciteable trade show flapping aside, we like it. Even if it doesn't show off as much interesting gameplay as the last, normal, non-E3 one did.
But ZOMG, hey? ZOMG
Anyway, click on for the vid and why we like it.
There's always a lot of talk in games about developers pushing things to the limit. Several not-yet-released games are promising that the pushing of limits will be taken to their very limits. And possibly beyond into a hitherto unexplored dimension of limits.
But what about games that promised much limit pushing that have been released? These are 8 games that all modestly claimed to be spanking consoles to breaking point. Was the big talk justified? Let's find out.