Capcom once swore up and down that the Onimusha series would end with the third installment, but that didn't stop it from blatantly setting up a sequel at the end of Onimusha 3. And sure enough, it's not even two years later and we're only weeks away from the release of Onimusha: Dawn of Dreams. In a sense, though, Onimusha as we knew it has ended. None of the old characters are coming back for the sequel (at least not in playable form), and the old "samurai Resident Evil" approach has finally
Sick of the relentless realism, upgrading turbines and constant bodywork-pimping of current racers? Fancy a nostalgia trip, free from naff decals and tacky spoilers? Then keep your eyes peeled for this - another OutRun game for the current generation.
Blue skies, palm trees and the most arcade-style handling you've ever experienced await in OutRun 2006. Going back to glorious basics, accelerator and brake buttons are all you need. Forget handbrake turns, crash-breakers and ramps that have you
Bohemia's battle plans aren't simple. They're positively complicated. It's working on two Flashpoint sequels, for a start. The first pressing on the boundaries of the original, critically-acclaimed Operation Flashpoint. The second game pressing on boundaries full stop. Operation Flashpoint was a tactical shooter like no other. Set during a hypothetical Soviet invasion of the West, its vast scale made you feel like a small cog caught in the wheel of a very large war. The lulls between