When Sega announced that it was bringing its primate puzzler Super Monkey Ball to DS, we were so excited we almost choked on our bananas. Indeed, if ever there was a match made in beautiful simian nirvana, surely Super Monkey Ball Touch & Roll would be it.
And, after spending some quality time prodding AiAi and his spherically encased chimp buddies, we were certainly charmed by Touch & Roll, if not entirely bowled over by it.
Of course, with the series having already graced GBA, it's no
The arrival of the "next-gen" in console land is obvious - it happens instantaneously with the release of a new box. The line is blurred in the constantly evolving world of PC, but only a fool would say it's not there.
PC is currently edging into new territory, boosted there by swelling processor power, sparkling new graphical technologies, and outrageous ambition. Corridors, bases and monsters can only get so beautiful; we're moving on to whole worlds now, living environments ripe with
Admit it; you've always wanted to change something in Star Wars. And now you can - sort of. You can't make baby Anakin tolerable or force Leia to wear that metal bikini all the time, but now you can change who ultimately hoists the victory flag in the Galactic Revolution. Which is kind of big. Star Wars: Empire at War gives you a dream shot at building the Empire in your own image, or joining the Rebellion to kick the Death Star where it hurts once and for all.
Empire at War is a real-time
Imagine if, after taking a nosedive into a mountain of coke and getting perforated with bullets, Tony Montana hadnt died at the end of Scarface. Hard to believe? Sure. Strips the film of its central message? Hell yes. But for better or worse, thats the premise of Scarface: The World is Yours.
As the game opens, players replay the final scene from the movie, with one important twist: after trading fire with assassins sent by rival drug lord Alejandro Sosa, Tony escapes his burning mansion.
It's hard to believe it took until March of 2006 for Sega to strap Sonic's feet to a plank and point him downhill. Everyone from Final Fantasy VII's Cloud to Solid Snake have already geared up for some video grinding over the years. It's not exactly skateboarding or snowboarding, but Sonic Riders is close enough. You'll choose one of 16 characters and guide them down a mountain, through a steamy jungle or into a machinated wasteland while busting tricks and staying ahead of the pack. These
At the end of last year we told you how Sam Fisher had agreed to undertake a dangerous undercover mission following the shocking death of his daughter to a drunken driver.
How he had to get himself arrested and thrown into a top security prison so that he could meet and gain the trust of terrorist Jamie Washington, then escape with him and gain access to his group.
This month, we got to play the PS2 version of the game. The game actually begins with Sam in Iceland, carrying out the sort of
The 30-second pitch for Stubbs the Zombie is supposed to be: 'It's the zombie game where you're the zombie!' That leaves two problems, however.
The first is what to do with the remaining 26 seconds, and the next is that, for many gamers, the real 30-second pitch is: 'It's that game which Alex Seropian, who founded Bungie and then left, is making with the Halo engine!'
Even that leaves you with a few spare seconds, which is still for the best, because there's more to Stubbs than meets the
Jack of all trades and (Jedi) master of none? Thats the danger facing Empire at War. Trying to tie together different modes of play is a dangerous task, and one weve seen result in both glorious success (Deus Ex) and heroic failure (Boiling Point).
Happily, Empire at Wars aims arent ludicrously ambitious. Real-time strategy is the order of the day, and the rather exciting idea is to blend tactical ground battles with space-based warfare, then overlay with a topping of planetary strategy.
Back in 1999 an American wildlife survey team visited the site of the Chernobyl nuclear disaster to assess the impact of the accident on local flora and fauna. They were astonished by what they saw.
They expected to find blackened scrubland, sick with radiation poisoning. What they actually found was a full-blown wildlife preserve. A thriving ecosystem populated by wolves, eagles, black storks, rodents, wild boar and deer.
That idea, of a hostile place that teems with life, is coming to the
We can just imagine the brainstorming sessions that went on deep in the bowels of Illinois-based Volition as it pondered the way ahead for the next generation of its games. And it would have boiled down to this: "Erm, how about we do a GTA, but, er, make it better? Stick it online or something?" "Yeah, that sounds good."
And so Saint's Row on 360 was born, with its gats precisely targeted on Rockstar's jewel in the crown and anything else of its ilk out there on the game shelves. But is this