Wednesday 13 September 2006
It shouldn't be a surprise, really, that 10 years on from its debut Broken Sword is beginning to resemble the series' recurring hero, George Stobbart. After three previous adventures, spanning most of the globe and all of a decade, it's clear that something of George has rubbed off on this latest instalment, so now both he and it share the same traits: intelligent, capable, handsome and confident.
Confidence first: the accomplishments of the last Broken Sword, The
Wednesday 6 September 2006
The meeting of two common nerd mentalities - the railway enthusiast and the avid virtual strategist - has to make Sid Meier's Railroads! one of the most gloriously geeky games we've ever encountered. And, we're happy to say, our innermost geek - which lies beneath our more exposed layers of outer geek - is most excited by what it's seen.
Forget the grotty, under-funded and notoriously delayed train network that we're forced to endure nowadays - Railroads' world
Thursday 31 August 2006
"Chow Yun Fat movies are really famous for their gun ballet - lots of guns, really smooth flowing, dual-pistol action, lots of high body counts, everything in the environment getting destroyed, slow motion... so we try to recreate that in this game." So says Stranglehold senior producer, Alexander Offerman and, after getting a chance to play the John Woo directed action-extravaganza again, it looks like the Midway development team is going to achieve its aims and then
Thursday 31 August 2006
A life of crime, turf wars and random rampaging in a huge, open-world populated by thugs, gang-bangers and a spectrum of other dedicated deviants - Saints Row may take its lead from GTA, but it has one big advantage over its Rockstar rival - it's coming out for Xbox 360 tomorrow. So, while GTA IV is still under armed guard, Saints Row is happy to step up and give gamers some gratuitous, next-gen gang-'em-up action.
As Saints Row creator, Volition, puts down its
We'll admit it - we were kinda haters on Star Fox Command when it premiered at E3 earlier this year. The touch-screen controls and turn-based, strategy map gameplay acted as two slaps in the face when all we wanted to do was watch a furry little fox blow stuff up.
Now that the game's been nestled in our hands for a week or so, the simplified mechanics and basic tactical elements are proving to be solid additions. To help spell out the touch-activated battle map and showcase the different types
When we played Super Monkey Ball: Banana Blitz at this year's E3, we were relieved to find that the roll-the-cute-little-chimp-in-a-sphere nature of the game and the motion-sensing magic of Wii was a winning combination.
But as the apes escape conventional control, how has it changed the way Sega has designed the newest roll out for AiAi and his fruit-munching buddies? To find out, we wrapped a bunch of questions in a banana skin and slipped them over to the man behind the monkey balls,
Wednesday 16 August 2006
When we played Super Monkey Ball: Banana Blitz at this year's E3, we were mighty chuffed to find that the delightful roll-the-cute-little-chimp-in-a-sphere nature of the game and the motion-sensing magic of Wii was a winning combination.
But as the apes escape conventional control, how has it changed the way Sega has designed the newest roll out for AiAi and his fruit-munching buddies? To find out, we wrapped a bunch of questions in a banana skin and slipped them over
We knew that Sid Meier was the lord of all Civilization, but who knew he was king of the rails, too? His team has just proved it by giving us an early look at Sid Meier's Railroads!, an easy-going rail-builder/strategy title that promises to charm you back to the Age of
Wednesday 9 August 2006
Now 15 years old, The Sonic series appears to be having a typical teenage personality crisis. His 360 debut starts out cheerfully enough, with the opening level (the Kingdom Valley, similar in appearance to the Aquatic Ruin Zone from Sonic 2) being standard Sonic fair.
Then, er, Sonic encounters the difficult goth phase. Did someone say... time travel? Seems they did. Sonic The Hedgehog takes place over several different time periods, with three central characters in on
What the hell did people do all day before the internet? In just the past year, user-generated sites like YouTube have become everyday destinations for virtually anything that's ever been recorded, broadcasted or even conceived of - and that includes gaming. A recent thread over on the Penny Arcade forums called out the best you'll-never-pull-this-off video game moments captured on video, and wouldn't you know it, YouTube pretty much as them all. Prepare to feel worthless.
We perused the list