It's not all about Final Fantasy and Kingdom Hearts. There's a new series in town, being worked on by the creators of the KH games and with a style very much its own. It's a Wonderful World - we'd expect the title to change in the US but we don't know to what, just yet - blends hip-hop street fashion and action RPG gameplay in unexpectedly cool ways.
The game, which is set on the streets of Tokyo and stars an even more stylish young crew than the Kingdom Hearts games, pits you against a plague
Infinite Undiscovery? It's a cool name for a game, no doubt, but it also just about sums up our meeting with its creator, Yoshiharu Gotanda, CEO of the developer tri-Ace. With a Microsoft PR rep watching him like a hawk for any info that shouldn't be disclosed just yet... well, let's just say that there wasn't a lot we could do. Shame, too - that screen down there looks great, and we know this guy can make good games: his development house's pedigree includes the Star Ocean and Valkyrie Profile
Sliding around Tokyo's C1 Loop in a tricked-out Japanese sports car, we couldn't help but catch a wave of deja vu - this feels a lot like the Tokyo Xtreme Racer series. Turns out it's for a good reason: Import Tuner Challenge is the next chapter, albeit under new branding.
You can't swing a muffler without hitting a game about tuner culture, so ejecting a recognizable name is a bold if not risky move. And though it promises loads of hardware tweaking (from softening the suspension to crazy
Racing games? Old hat. Battling robots? A little better, but c'mon, it's been done. But racing, battling robots? Alright, now we're getting somewhere. Robots that race are the star of Namco Bandai's IGPX, an upcoming action game based on the recent anime show from Studio I.G. IGPX doesn't waste time on pleasantries, and soon has you hurtling down its rollercoaster-like tracks at obscene speeds while locked in combat with a trio of murderous mecha.
The conceit behind this craziness is that
What the hell did people do all day before the internet? In just the past year, user-generated sites like YouTube have become everyday destinations for virtually anything that's ever been recorded, broadcasted or even conceived of - and that includes gaming. A recent thread over on the Penny Arcade forums called out the best you'll-never-pull-this-off video game moments captured on video, and wouldn't you know it, YouTube pretty much as them all. Prepare to feel worthless.
We perused the list
Being the bad guy is always fun - and that's the biggest pull for Infernal, a third-person shooter being readied for release in Europe this winter. We think this game has a good chance of crossing the pond, so we wanted to share our early hands-on impressions.
Your character, formerly a good guy, has made a pact with the Lord of Darkness and is using his ill-gained powers to take on... well, pretty much everybody. The early version we played is almost complete and the graphics certainly look
In the E3 demonstration for the as-yet-unsubtitled brawler Indiana Jones, we watched as Indy handily disarmed some Triad thugs in a steamy, dingy back alley. Then he grabbed one by the lapels and threw him against a car. Then he did it again. And again. And again.
Granted, the outcome was a little different each time, with the thug breaking the window with his head or bending backwards over the hood before slumping to the ground. From where we were sitting, it looked like a refined version of
There's no movie sequel to the The Incredibles on its way, but that hasn't stopped THQ from making up their own. With a plotline that follows on from the original film, Rise of the Underminer begins right where the film ends, where the Underminer is threatening to wreak havoc on the residents of Metroville. You have to battle against him, travelling through the city and the underground maze beneath it. You play as Mr Incredible or Frozone, who each have their unique skills. Mr Incredible uses
Maybe if Eidos's merchandising wallahs had any imagination then we'd have strolled out of their recent Imperial Glory preview event weighed down with bottles of Napoleon brandy and pairs of logo-emblazoned wellies rather than predictable (but appreciated) armfuls of T-shirts, pens and office furniture (Please return the chairs - Legal Ed). IG, you see, is a strategy game that the Little Corporal and the Iron Duke would have loved, had their steam-powered, mahogany-cased Georgian PCs had the
Suddenly management games are sexy. Dressed to impress in glorious 3D, this Eygptian beauty is making us fall in love all over again. Especially as our latest squeeze feels like a reunion with an old flame. Developer Tilted Mill is built from the ashes of the Impression Games team, and Immortal Cities: Children of the Nile inevitably doffs its dusty pith helmet to their seminal empire-builder, Pharaoh. What's more, the move to 3D accommodation has retained the solid foundations that made the