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  • Seeing as it took almost 40 years for movies to learn how to talk, gaming hasn’t exactly shuffled its feet. It hasn’t even been 40 years since Computer Space became the first commercial game, and what began as little more than dandruff on a black screen is already threatening photo-, audio- and physical realism.

  • Seeing as it took almost 40 years for movies to learn how to talk, gaming hasn’t exactly shuffled its feet. It hasn’t even been 40 years since Computer Space became the first commercial game, and what began as little more than dandruff on a black screen is already threatening photo-, audio- and physical realism.

  • Originally posted on May 22, 2007 Months before the 2007 Electronic Entertainment Expo, Sony Computer Entertainment of America flew a small army of journalists down to its headquarters in San Diego for its Gamer's Day, a pre-E3 sneak peek at games set to arrive on its PlayStation 3, PlayStation 2 and PSP platforms. Featuring dozens of games from Sony and third-party publishers, several of which were unveiled and/or made playable for the first time, the event was a staggering look at a swarm
  • Two minutes. One video. Fifty-five perforated skulls.
  • A lot of video game locations, for reasons of gameplay and tone, are awful places. A lot of them, for the sake of realism, have people in them. These people are idiots. Yes, moving house is stressful and traumatic, but sometimes staying put is far, far worse.

  • Is there anything more disgusting than the casual gamer? We checked the internet, and can definitively say that no, there is no baser creature in existence. Not even these guys. While hating on shooters or RPGs is sure to be divisive, we can all unite in our hatred of casual games. What better way to bring the Week of Hate to a close? Got beef with casual games, or with our lovely video?

  • Two minutes. One video. Fifty-five perforated skulls.
  • Normally, we’ve got no problem with video game villians. Sure, they nick our bustiest wenches, salute digital democracy with a middle finger, and are inconsiderate enough to make us waste valuable bullets shooting them during a recession. Thing is, they’re always upfront about being assholes, which makes the shit they pull almost endearingly evil. What really gets on our teets, though, are those deceitful dastards who pretend to

  • A lot of video game locations, for reasons of gameplay and tone, are awful places. A lot of them, for the sake of realism, have people in them. These people are idiots. Yes, moving house is stressful and traumatic, but sometimes staying put is far, far worse.

  • Imagine you're a hot shot game developer. Maybe a sexy lady one that is helplessly attracted to thirty-something video game journalists. You've spent the last three years pouring your heart and soul into a brand new game. It's received with critical and commercial success. It's high-fives all round. But when the back-slapping is done, you realise that you're expected to do it all again for a sequel. Only problem is, you've used all your best


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