Alan Wake is the man who would be (Stephen) King: a horror writer living out nightmares in a sleepy white-picket-fence town. After the disappearance of his fiancé, Alan retires to Bright Falls hoping to get over his writers block. No such luck: his nightmares follow him there. So far, so Silent
We've been playing loads of Red Dead Redemption and Alan Wake recently. The former is perhaps the greatest open world game ever, offering near peerless FREEEEDOOOOMMMM! (sorry, slipped into Braveheart mode, there) and scale. Mr. Wake, on the other sun-deprived hand, is all about tight scripting and memorable set pieces. Which brings us onto the eternal question or... eh, the one we thought up this morning: what do you prefer, freedom or scripted moments?
Alan Wake has lost everything. His fiance, his muse, his work ... and now, his sanity. Unfortunately ... you're Alan Wake. Remedy, the creators of Max Payne, get back to their old chops; exploring an embattled, anguished protagonist and the blurred line between reality and insanity in the upcoming action thriller, Alan Wake. They've traded in the dual machine guns for a flashlight and over-the-top melodrama for haunting surface tension. Taking cues from David Lynch movies, this psychological
You should really read each and every word, view every screen, and watch every video that every website on the interwebs has written about E3 09. However, since we assume you’re just one person and not Google’s army of web crawling automata, we’re going to give you a daily primer of the most critical tidbits. Here goes…
At E3 this year, we experimented with a new type of video, what we’ve dubbed the “one-shot.” The idea is simple: to capture as much of the thrill and bustle of the show floor as possible in a single 60 second take, closing with a velvet-rope cameo by a famed developer. Let us know what you think – if you like ‘em, we’ll do moar next year!
whatever reason, you don’t see a lot of video game characters taking time out
from shooting dogs or whatever to watch TV. We’re guessing it has something to
do with that thing we just said sounding insanely boring, but even so, games that let us watch
the characters watching TV have become gradually more common. Here are our favorites...
Champions are made of more than mutant powers and godly origins. Join as we pay tribute to the average men and women who rose above great odds in our countdown of gaming's top everyman heroes...
The tragic flip-side of increasingly ambitious video game narrative is when for whatever reason (more often than not an MIA sequel) an otherwise brilliant and rewarding story goes unfinished. So we've decided to help. We've decided to get you some closure by working out how nine of these unfortunately in-limbo tales should have ended. We've even done pictures to help you imagine.
Bored of having eyeballs? Take a look through these overly lit game stills and you'll never have to see again!
We’re only a few weeks into 2009, and already we’ve seen what is likely the first of many games shoved from their comfortable 2009 release dates into the uncertain depths of 2010. Scarcely six months after confirming Final Fantasy XIII as a multi-platform release, Square Enix announced that its flagship role-playing epic wouldn’t appear until at least next year.