Whether you're just starting to use your new PS3 hardware or scouring eBay for a listing that isn't insanely overpriced, you might be wondering what's worth playing on the shiny new hardware. The sad answer at this point is "not much," but the system does have a few absolutely stellar titles to its name. One of these, strangely, is the demo for the off-road racer MotorStorm, which can be downloaded for free from the PS3's online store.
MotorStorm has come a long way in the past year. When we
Friday 17 November 2006
MotorStorm is probably one of the best games that Sony's PlayStation 3 has to offer - it's fast, gorgeous to look at and it gets ever more thrilling every time we see it. Which is amazing, given our first hands-on left more than a little to be desired. So, for a glimpse inside the brains behind the game, we caught up with lead designer Nigel Kershaw and designer Jed Ashforth and bombarded them with questions.
We've heard MotorStorm is only going to be released in
Wii is all about encouraging people to approach gaming with an open, unbiased mind. If Nintendo can slowly lure mothers and daughters away from motherly and daughterly things to play Nintendogs for hours on end, then surely Electronic Arts can do the same with Madden and sports-hating gamers. The game itself is already leaning that way, but the fast-paced minigames might make Madden NFL 07 for Wii an irresistible party game.
How is this even possible? The Wii motion controls, that's how.
Ever since Contra decided to suck, there's been a void in all our murderous hearts. If we can't find a solid, 2D run-and-gun blast-athon in which thousands of faceless enemy soldiers meet their demise, what excitement could life possibly hold for us? But all along, like the girl you always fail to notice until it's too late, the Metal Slug series has offered exactly that without exception.
So, after 10 years of amassing huge casualty lists and blasting back alien invasions, Metal Slug
While we've seen a few PlayStation 3 launch games go from stinkers to worthy contenders in a few short months, none have improved quite so quickly as Mobile Suit Gundam: Crossfire. Since we first played it in September, the game has gone from bland and boring to a sweet-looking giant-robot sim, and the finished version we've just played is looking to be a worthy entry in the first wave of PS3 games.
As we've previously reported, Gundam enables players to fight on either side of a conflict
We got the opportunity to journey down to Los Angeles to see how EA is shaping Medal of Honor: Airborne into a lethal killing machine, and we loved what we saw. After laboring on the title for over a year, developers at EA Los Angeles have completely re-envisioned the series for the next generation of gaming technology.
Of course, there is the near-obsessive level of authenticity - when you've got a company the size of EA, you can afford to "go big" on the details even if it means flying a
We've been pretty hard on Mobile Suit Gundam: Crossfire in the past, and with good reason. The last couple of times we played it, the giant-robot simulator was flat, lifeless and clumsy, with mechs trudging around in barren environments that were little more than window dressing for unremarkable third-person shooting.
In the short span of time since then, though, the game has gone through a whole raft of improvements. When we saw it during Sony's PS3 preview event in San Francisco, it was
Dirt and explosions - that's MotorStorm. Running through the desert, high on top of a crazy-big mesa overlooking a barren wasteland below, crowded with jeeps and motorcycles bouncing around, careening off the edge ... that's the sort of chaotic gameplay experience we just had, and we're ready to go back for
Tuesday 17 October 2006
X-Men Legends had a good run as an Action RPG but what about those of us who like our superheroes with a little less social outcast to them? Publisher Activision is embracing the entire Marvel universe with Ultimate Alliance, and allowed us to embrace every next-gen version at a recent hands-on event.
The cast is a veritable who's-who of the heroic elite (in the Marvel universe, anyway). We were able to formulate our team from the following icons: Captain America,
Monday 16 October 2006
KDV's last game, Perimeter, was as an oblique a take on the real-time strategy game (while still clearly being one) as you can possibly imagine. But its sales didn't match the rave reviews it received. Maelstrom is essentially KDV turning away from the frontier it reached to build upon its new-found land.
The story's been constructed by professional writer James Swallow who, among other things, has also penned episodes for Star Trek: Voyager. But don't hold that against