A little while back, we did a piece about games that changed during their development cycles, and we mentioned that sometimes games go through some pretty drastic changes from when we first see them to when we first play them. When we first saw Spyborgs at Captivate ’08, it seemed like a fun, irreverent parody of Saturday-morning cartoons and the superhero genre.
There is no better way to end GamesRadar’s Shark Week than by preying upon sharkdom’s oldest and greatest catchphrase, “Jumping the Shark.” Popularized by the literal jumping of a shark in a 1977 episode of Happy Days, the colloquialism is now used to describe something veering into absurdity or lesser quality.
The idiot box has had its time. These games do its job better.
Shark Week on GR is about sharks and games (and not at all about riding on the caudal fin of the Discovery Channel’s popularity). So what the hell could be a better way to celebrate sharks and games than by featuring the GAMESHARK. Just look at it, it has both words right there.
In real life, everyone knows sharks are perfectly lovely creatures that hold down good jobs, drive responsibly in hybrid cars, and almost never prey on humans. In popular media, however, they’re vicious aquatic bastards who like nothing better than to sneak up on unsuspecting swimmers and devour them as gruesomely as possible, preferably in front of an audience.
Back in January of this year, we switched on our doom-and-gloom machine and predicted which of 2009’s most anticipated titles would inevitably be pushed back to 2010. We didn’t want to be right. In fact, we spent the next six months wishing, hoping and praying that the industry would prove us wrong. It didn’t.
Chris Antista and Brett Elston spent their weekends slaving away over hot laptops to bring you this very special episode of TalkRadar, which delivers all the Comic-Con game coverage you could possibly care to hear out of ear buds.
When talking about the idea of videogames as art, it’s become increasingly popular to lament that the medium doesn’t yet have its “Citizen Kane.” Seemingly everyone, from industry luminary Ian Bogost to film director Guillermo del Toro, has sounded off about how games either need, don’t need, or will soon receive the masterpiece that will force the medium to “grow up” and be accepted as an art form by the mainstream.
John Lennon once said that The Beatles were more popular than Jesus. Take a look at the current gaming charts and you could draw the conclusion that music games are now more popular than The Beatles. Obviously, music games themselves aren’t a new phenomenon, but their current popularity, and specifically that of Guitar Hero and Rock Band, certainly is.
The secret lives of gaming's greats, in 140 characters or less.