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  • With the game of the year awards out of the way, it's time to celebrate the unique achievements of the many games of 2012 in the seventh annual Platinum Chalices...

  • Boldly go where no zombie superheroes have gone before in our review of April's new releases...

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    Need to wind down from a tough week? Supertrailer has got you covered! Sit back and relax as this this week's trailer soaks up all the drama…

  • Celebrate the Week of Hate with a list of gaming's worst sidekicks, and get ready to rage at these unhelpful allies...

  • Amongst the games, press releases and bulging envelopes of cash curiously marked '9/10, yeah?' that we receive from publishers each day we also get clothing. Mainly T-shirts of random ill-fitting sizes. And they fall into three categories: Outdoors, Indoors, and Bin.

  • "It was all a dream" is almost lazier writing than actually falling asleep on your keyboard.  It's the ultimate admission that the writer had no idea how to end his own story, or to put it another way, he was outwitted by his own one-dimensional characters.   It's also been used in more "Wizard of Oz" sitcom episodes than Toto, and has therefore measurably does more damage to scripts than an open flame.

    TV isn't the only offender though – some surprisingly large videogame series have pulled the dream card too...

  • Ten years ago today, the Dreamcast stormed onto US shelves in one of the most explosive console launches of all time… and then suffered a premature death less than two years later. Now, however, the internets are buzzing with retrospectives, histories, love letters and lamentations as every major game site lines up to pay its respects to gaming’s most brilliant failed system.

  • In the mid-‘90s console scene, everyone knew that importing games from Japan was where the real action was at; because of the prohibitive cost of publishing games in the US, tons of great games stayed in Japan, apparently because they were just too awesome to find audiences outside of its borders.

  • More than just a memory card, but not quite a TI-89 - the Dreamcast Visual Memory Unit is an icon of Sega’s marvelous creative peak. Sure they’re a little bulkier than your average memory device, and they devour batteries like starving robotic beggars, but damn if they aren’t cool - being able to see your saved games right on your memory device in 1999, well, that was like, the future and stuff.

  • Ragnar Tornquist is one of gaming's few true storytellers. Since developing The Longest Journey in 1999, then going on to create its sequel Dreamfall as well as the MMO Anarchy Online, his work has always made story its focus. With the super-hush-hush MMO, The Secret World, now in development, while Dreamfall Chapters looks certain, storytelling is still at the center of his game philosophy. Why do you write so many female characters?Ragnar:

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