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  • The Wii is the “kid friendly” console, right? We thought so too, until we mashed up some video clips to create Boogie NiGHTS. What emerged was a darkly disturbing series of scenes that are how we imagine a game by notorious film director Victor Salva might turn out. The whole experience left us wondering how many repressed memories might be lurking beneath all our NiGHTS nostalgia. What started as a loopy parody has become a staid cautionary tale: games rated E for Mild Fantasy

  •  
    There's a crap ton of word challenge games on the iPhone, so picking the right one can be a bloody chore. But fear not, word finding fans, we've got just the one for you... Bookworm. Obviously.

    It's from PopCap Games of Plants vs. Zombies fame so you instantly know you're getting a fun title. It's the amount of intricate features that keep things flowing and ultimately pull you back in for another blast. Honestly, it's easily one of the most addictive games on iPhone.

  • Paul WS Anderson is the director of Mortal Kombat (but not the sequel, so, kudos) and the first Resident Evil pic (ditto, though he's returning for the fourth installment). He's also the producer of DOA: Dead or Alive and the development hell-bound Castlevania movie (which he was also going to direct until he left the project for Death Race, which was basically Carmageddon starring the bloke from Crank). He's just announced that after all these movies based on videogames, he finally wants to just out and make the games themselves. So whose footsteps will he be following?

  • The year in review. Part Two: Nintendo, with guest editor Matthew Castle from NGamer magazine

  • Every Fourth of July, Americans proudly celebrate the casting-off of British oppression by doing what we do best: staring at explosions.

  • You may be familiar with Andy Riley's superb book The Bunny Suicides. We liked it so much, we thought we'd create an homage to it, using everyone's favourite flower-headed people.

    These Pikmin burned too bright for this world. Rest in pieces

  • Some robots make cars. Others make candy. We need cars and candy to sustain our unsustainable lifestyles, so those robots make sense. Videogame robots, however, don’t generally make Toyotas. They don’t make Tootsie Rolls, either. They definitely don’t make sense...

  • Right about now the rest of the internet is tripping over itself to crank out the “definitive” end-of-year list. Well, they can stop. We already did it. Over the next few pages our unquestioned expertise will identify the coolest, most important games of 2009 with zero room for error. Yeah, it’s that big of a deal. That’s why they’re basking in the dazzling radiance of a Platinum Chalice.

  • In choosing games for this list, we kept an eye on games most likely to succeed at the market. We also tried to keep in mind potential critical reception based on developer track record, previous franchise performance, and how the titles have been presented in the media thus far. Naturally we also picked the titles we are most excited to play at the show, but in short, these are the games to keep an eye on, because these are the games that

  • Contributors: Chris Antista, Charlie Barratt, Brett Elston, Matthew Keast, Shane Patterson, Mikel Reparaz

    Hundreds of games are released every year, then played and forgotten by the next. Only a dozen or so will be remembered a decade from now, and only a few of those will have any lasting impact on the medium as a whole.

    Which upcoming titles stand the best chance of leaving that meaningful mark?


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