It's hard firing up a game that promises close to 200 hours of tactical-RPG gameplay. We cruised through the first six hours and couldn't help but feel overwhelmed by the ocean of options at our disposal; loads of character classes, countless, customizable items for sale, a demonic congress filled with surly, mischievous senators... yeah, there's a lot going on. Then why did six hours seem like six minutes of sword-n-sorcery magic?
Because from the moment Adell, the last human in a world full
Recently, the team behind Dungeon Siege II: Broken World, the bloody and brutal expansion to the action RPG slugfest, stormed into our offices to give us an updated look. These guys were very proud to claim that this expansion was done "for the fans" and feel that they've addressed every major complaint lodged against Dungeon Siege
Dungeon Runners is a furiously fast-action RPG that'll have you hacking 'n' slashing in a hurry. Each zone is run as a mini-instance and generated randomly, making it a unique experience every time you jump into the Whispering
The high-speed, high-precision sport of automotive drift racing is starting to catch on in the US, and D1 Grand Prix is ready to cash in. Due out in mid-July, the game realistically simulates the finer points of skidding sideways across racetracks and ruining your tires.
It sounds simple, but after sitting down and playing the game for ourselves, we know better. The real-life sport of drifting takes incredible precision and skill, and D1 Grand Prix is no different, with its drifts requiring
Ubisoft has spilled a few details on the multiplayer modes included with its upcoming first-person fantasy saga Dark Messiah of Might and Magic. Sure, Dark Messiah is a role-playing game, but one rammed with so much physical action that it only made sense to spill that into a multiplayer game.
In Dark Messiah's Crusade mode, two 16-player teams will enter multiple-round campaigns to conquer one another's castles by capturing control points and killing off the opposition. Teams will choose
Rocket Slime was a small surprise at E3, but a really nice one. The game, which seems built out of the best elements of the Dragon Quest and Zelda series, like some huggable Frankenstein's monster, should be another reason to be happy you own a DS.
But why create a game based around one of the monsters from the ultra-traditional Dragon Quest role-playing series? According to producer Yoshiki Watabe, the slime is as recognizable in Japan as the Chocobo or Moogle - the symbols of the Final
Metroid Prime Hunters aside, the DS' 3D powers haven't been used for the kinds of adventures that make you feel like you're really in the game. Deep Labyrinth should change that. It arms you with a sword, shield and the ability to believe you've just been drawn into a medieval fantasy world.
The primary chapter of Labyrinth stars a boy who walks into the wrong house at the wrong time. He's sucked into a mystery world where human memories go when they're no longer needed, which is apparently
Friday 28 April 2006
The film is out next month. The multi-million selling book is still pounding the sales charts week after week. It's was about time we delve into The Da Vinci Code game and unravel the mystery of what it's actually like to play.
Although it's based on the film, The Da Vinci Code fleshes out the action with a fresh line-up of cryptic puzzles and locations. For example, Langdon - the bookish hero - treads the stones in a church called Saint-Sulpice, while his cryptologist
Friday 19 May 2006
Hide the cattle and cover your behind - the aliens are back. Apparently, Cryptosporidium 137's boss, Pox, has been captured by the Russians, so the Furon warrior has to conquer Earth all over again - this time during the free-love movement of the '60s.
The biggest and best news about this spoofy actioner is that it has adopted a more free-form, open-world approach. The first game was actually very linear and required each mission to be solved in a certain way. Not so with
Although they started off with some cripplingly rough edges (not that fans like to admit it), the Dragon Ball Z fighting games on PS2 have grown into their massively beloved subject matter. The last Tenkaichi finally gave the player the freedom to fly all over the battlefield, machine-gunning punches, kicks, and energy blasts toward their target and countering similar attacks with superhuman power - just like it should be. This sequel adds in the two things that DBZ die-hards really thought the