Truth is, developer Epic is still keeping Gears of War wrapped up tighter than Michelle Marsh in a cling film dress. But brand new information on one of next year's hottest 360 games hasn't been impossible to find. Not by a long shot.
So it's time to tear this tasty shooter apart even more.
First up, missions. We've already seen three extraordinary levels: the first was set inside the ruins of what looked like a temple; the second was under cover of darkness and involved an approach to a
Sometimes a name is enough. When the teaser trailer for Neversoft's Gun hit at E3, the simple conjunction of those two words was enough to grab everyone's attention.
It had long been known that Neversoft was going to diversify from its Tony Hawk empire to work on a very different property, but there was little more than pure speculation on what it might be. And then, bang! There was Gun.
The trailer was enough at odds with Tony Hawk's easygoing tone to pique interest - bloody, pounding, and
"What is it...? What IS it?" Barry Burton, still struggling with what passes for acceptable voice acting, hopes it "isn't Chris's blood."
Anyone who's had to uncurl their toes from the horror of this opening scene will know exactly what it is: a direct port of the PlayStation original.
This is partly true. Deadly Silence does contain a Classic mode; an exact replica of the original, complete with its unintentionally amusing dialogue and horrendous intro.
The transition to the DS, however,
One of the few games that successfully managed to embrace and exploit the unique features of DS when the handheld first launched was Sonic Team's flamboyant offering, Feel the Magic.
Candy coloured graphics blended with kooky, off-the-wall gameplay gave Feel the Magic an irresistible edge that proved hugely playable and delighted gaming freshers and old hands alike.
The Rub Rabbits is Sonic Team's follow-up title and we recently enjoyed a vigorous session of intimate stylus stroking with the
After reading 50 Cent's biography, it comes as no surprise that the bullet-riddled rapper is starring in his own virtual adventure. Indeed, 50's eventful history of making dollars, building rep and getting shot enough times to kill a baby elephant, sounds more like a game synopsis than real life.
But while Mr Cent might have all the necessary credentials to be an ass-capping avatar, if the game's a big pile of steaming toilet food then people will be especially quick to berate it as a smash
Although they have two fewer wheels than cars, motorbikes are twice as hard to portray convincingly in virtual form.
Much of the complexity comes from the rider's direct physical input and the intricate effect this places on a bike's handling dynamic. Recreating this successfully is a considerable challenge, and one that only a handful of biking titles have managed.
The historically low success rate wouldn't appear to bother Polyphony. The developer recently used the Tokyo Motor Show to
The 30-second pitch for Stubbs the Zombie is supposed to be: 'It's the zombie game where you're the zombie!' That leaves two problems, however.
The first is what to do with the remaining 26 seconds, and the next is that, for many gamers, the real 30-second pitch is: 'It's that game which Alex Seropian, who founded Bungie and then left, is making with the Halo engine!'
Even that leaves you with a few spare seconds, which is still for the best, because there's more to Stubbs than meets the
Contrary to that ker-azy title, ParaWorld isn't actually based on the SAS, the Special Olympics or the X-Files. It's actually an RTS with an emphasis on sharp teeth and rank breath...
ParaWorld's real strength stems from the dino factor, which an incredible amount of imagination and silky art skills have obviously gone into. From vicious little raptors, robo scorpions and Pteradons packing rocket launchers to Titans complete with full body armour, they're stunningly animated and beautifully
Stunts, the 1990 customisable racer by Distinctive Software (later to become EA Canada), has already had one spiritual successor. By striking a similar balance of arcade simplicity and cutting-edge looks, TrackMania captured that genre's online community of racers and designers.
Crashday, by German studios Moon Byte and Replay, is gunning for a slice of that audience, and now that its PS2 and Xbox versions have seemingly crashed out of development, it's especially important that it gets
At E3 in 2004, FFXII's idiosyncratic project leader Yasumi Matsuno confided to us that if his game was released on time and with 80 per cent of his vision intact, he would be happy. When the game finally reaches Japanese stores on March 16, it will be almost two years late; Matsuno, rumoured to have been hospitalised for exhaustion during the extended development, has not even been directly involved for one of them.
But handing the reins of Square's most popular blockbuster to its most indie