Since Bomberman's new, more realistic look on the Xbox 360 was unveiled recently, there's been a mild furor rippling through the internet. Some fans weren't happy about the new storyline, either, which recasts the chirpy little sapper as an imprisoned test subject who's stuffed into some huge-handed body armor and forced to fight his (or her) fellow inmates.
But after trying it ourselves, we can say that underneath that armored exoskeleton beats the heart of the same old Bomberman. It's true
Valve, the creator of Half-Life, recently opened the doors to its plush headquarters, where we were given an exclusive session with one of the most anticipated games of the year, Half-Life 2: Episode One. We'll have a review for you soon; the game goes live next week on Steam (www.steampowered.com). But, until then, we can tell you what we saw for ourselves.
Episode One is the first in a trilogy of new adventures for Gordon Freeman, Half-Life's bespectacled hero. Throughout the action, you'll
Friday 26 May 2006
We cornered lead producer Shane Dabiri and lead game designer Tom Chilton to get the final word on the upcoming expansion to one of the most popular online RPGs in the world. We begin with the story of the Draenei - the freshly announced race.
It all begins a very long time ago, when the Eredar race (horned, blue demon-looking creatures) fractured into three different camps lead by three leaders: Kil'jaeden the Deciever, Archimonde the Defiler and Vellen. While Kil'jaeden
Friday 19 May 2006
With the long running WWE SmackDown! series about to make the transition to next-gen - SmackDown! vs Raw 2007 will be released on PS3 and Xbox 360 later this year, alongside PS2 and PSP versions - we were recently given a rare opportunity to quiz the masterminds behind the game, the Yokohama-based development team Yuke's.
In part one of our exclusive interview, we quiz them on next-gen difficulties, how they sidestep not being able to motion-capture top WWE stars, and what
Spoilers suck. Not because they give away the endings of popular games, but because they don't do anything else. That's why we're adding a little something special to our Tomb Raider: Legend spoiler video that we know you're going to want to see. Because even if you've finished Lara's latest adventure, you haven't seen it end like this.
Over the course of the game, you'll be able to unlock several costumes for Lara, depending on what objects you collect and how quickly you complete the game.
We first snuck a peek at the ambitious role-player Gothic 3 at E3, but have recently received a closer look now that were away from those bustling halls. Graphically, this early version is clearly a couple of notches below the uber-visuals we've seen from RPGs like The Elder Scrolls IV: Oblivion and Dark Messiah of Might and Magic. But the makers of Gothic 3 have balanced going for advanced graphics against playing the game on a real-world PC.
Like Oblivion and the previous two Gothic titles,
Rocket Slime was a small surprise at E3, but a really nice one. The game, which seems built out of the best elements of the Dragon Quest and Zelda series, like some huggable Frankenstein's monster, should be another reason to be happy you own a DS.
But why create a game based around one of the monsters from the ultra-traditional Dragon Quest role-playing series? According to producer Yoshiki Watabe, the slime is as recognizable in Japan as the Chocobo or Moogle - the symbols of the Final
Wherever the future of gaming takes us, we know there will be wrestling there. WWE SmackDown! vs RAW 2007 proves it, riding the next-gen wave with fully interactive wrestling arenas, brawling in the stands, more realistic grappling and some of the slickest-looking wrestlers you've ever seen. (For the full scoop, check out our hands-on preview.)
During E3, we sat down to pick the brains of two of the game's developers - Hiromi Furuta, senior vice president of Yuke's, and Taku Chihaya, senior
Hey, Street Fighter fans! Capcom isn't done with your wallet just yet. With the release next month of Street Fighter Alpha Anthology, they'll finally give you a chance to complete your collection with what many consider the best games in the series.
For those who have somehow never played them, the Street Fighter games were a revolution in 2D fighting. Their pixelated graphics and cartoonish super moves might seem antiquated next to modern-day punchfests like Tekken 5 and SOULCALIBUR 3, but
In part one of our interview with two of the developers of WWE SmackDown! vs RAW 2007, we learned about wrestler rosters, new opportunities for dirty tricks and their sources of inspiration. In part two, Yuke's Senior Vice President Hiromi Furuta and Senior Director Taku Chihaya (along with translator and project manager Colin Mack) talk about making the leap to next-gen consoles, their thoughts on the Wii and why the PS2 version won't suck despite its current-gen tarnish.
When you first