Artistic ambition lost in polygon translation.
Back when we were kids, before Nintendo Wiis were even imaginable, we had a game called Labyrinth. It was made of wood, and the goal was to guide a steel ball through a wooden maze, dodging holes by balancing the ball on the board with these dials on the sides. Hudson Entertainment brings the fundamentals of Labyrinth in its upcoming Wii release Marble Saga: Kororinpa.
Developers Vanillaware have created a mothers-lock-up-your-daughters looker; a rich, hand-drawn 2D world, a warm bath of colour that begs your eyes to soak in it. Like the recent Wario Land, 2D enables the kind of intricate art design that would crush a 3D game. The demo opens in a dark bamboo forest – pea-green stalks in the foreground parallax-scrolling against a static background to give the impression of depth.
Hide and seek is one of the oldest playground games in existence. It only makes sense to translate the thrill of escaping your friends’ clutches into a digital form. After all, “don’t get caught” is a parameter gamers can instantly recognize.
It’s a simple premise that has expanded from outwitting a single enemy unit into outthinking collective AI.
In this week’s thrilling installment, TalkRadar brings on a special mystery guest to finally settle a question that’s been burning in the minds of our fans for months: What exactly the hell happened between Chris Antista and Tyler Wilde? Once that’s settled, it’s on to our usual dissection of this week’s Top 7, followed by a frank discussion of why we chose what we chose for our Greatest games on every platform
Spoiler alert! The following video and article contain explicit discussion of critical plot points from several popular games. Watch and read at your own risk.
Barack Obama. The most important politician in a generation. A peerless orator. Winner of a historic election. And exceedingly effin hard to recreate in every create a character mode we could find. You’d think the current leader of the free world’s unassuming features would be easy to make with the plethora of chin, forehead and septum sliders most games now have. Wrong.
Not only did we fail to craft convincing Obamas, we
The other day the folks from Majesco came by and took us through a whirlwind of games in development, mostly aimed at the younger crowd or family-friendly party scene. We’ve got a lot to talk about so let’s get cracking.
What is the best Super Nintendo game ever made? Which Xbox 360 title is already the definitive classic? What Atari, Dreamcast and PlayStation experiences are most worth remembering? Growing tired of the internet’s countless, wishy-washy attempts to answer such questions, we decided to make the tough decisions ourselves. You’ll find no Top 5s, Top 7s, Top 15s or Top 100s here - just a single winner and runner up for each platform.
Number one. By it's very definition it should characterize top drawer excellence. But when it comes to the game charts we know that's not always the case. Here we present the very worst games - the absolute crud of the crop - that have made it to the heady heights of number one in the US and UK since 2005.
Hit number one: 10 February 2007Platform: DSGame Rankings average: 67%
Port of a decent 10 year-old N64 Mario