Lost is no longer just a show. Lost is a multimedia mythology. So while the television series finally ends this weekend, its impact on popular culture – the island's hold on our collective imagination – will live on for much longer.
Just look to videogames for proof. Hidden references (the numbers, the hatch, polar bears) and clever cameos (Jack, Desmond, Locke) pop up in nearly every genre and on nearly every system.
Here are the 16 we've discovered so far. Know of any Others?
Last night I finished Just Cause 2. My lasting memories of the game will be its incredibly beautiful world, the massive array of brilliant vehicles to drive/pilot and the amount of stuff you can mindlessly blow the shit out of. But there'll be a sadness there too. Despite these thrills the boss battles kicked me hard in the balls due to their unbelievably mundane, by-the-numbers exploits. So what is it with game’s frequently missing the target with boss fights?
This week's episode features the team weighing into the 'games as art debate', a brief - and somewhat made-up - history of Atari and the semi-triumphant return of GamesRadar's travelling Cornish, Matt Cundy.
We also have your answers to this week's Question of the Week and your messages to the red-hot GamesRadar Hotline.
Writing up our talk with Lead Game Designer at Avalanche Studios, Peter Johansson, was difficult, because we now spend every waking second parachute-climbing mountains and battering hanging enemies to death with our grappling hooks in Just Cause 2.
This week's audiological delight features even MORE
news about the fallout from Zampella and West's Infinity Ward booting, possibly the most misinterpreted Question of the Week answer from drunken Dave M and your mixed bag of messages to the GamesRadar Hotline
Square Enix’s gloriously silly tropical sandbox adventure really came out of left field. As brilliantly daft as Grand Theft Auto: San Andreas, but with a stunning, vast world built on cutting-edge technology; it’s the most fun we’ve had in the genre in ages. While Niko’s American nightmare might still be the daddy when it comes to open-world games, there are definitely things Rockstar could adapt from Just Cause 2 to make the next GTA better. Like…
Despite the two wheels, the engine and the stopwatch, Joe Danger isn’t really a racing game. It’s been drawn with ultra crayons that make colours three shades too bright to look at, and every noise is a ‘pling’. We’re on to you, Joe. You’re a platform game in disguise...
Remember how you felt when you first saw – or God forbid, played – Wii Music? Remember the shock when you first learned just how many damn people are subscribed to Farmville? Remember the fear when you first noticed the ratio between actual games and baby games at your local store?
Steel yourself, because today is another one of those days...
On this week's show we cover such diverse topics as why the hell anyone would want to change their PS3 OS, what genuinely inspirational games we've played and we try to root out the Dave Meikleham imposter who keeps texting us...
In a recent interview Naughty Dog co-president Evan Wells hinted at a possible resurrection of the developer's PS2 platformer Jak & Daxter:
"Maybe we could go to Jak and Daxter as the next project. Maybe we stick with Uncharted [laughs]. Maybe we come up with a new IP. It's tricky to be able to tackle all of those at once. Right?"
Game developers have a habit of doing this. They say something without thinking about the ramifications of teasing us with words. Words that we ponder over. Like why we think there most definitely should be a new Jak & Daxter game on PS3. Here are six reasons why...
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