Before every “episode” of Alan Wake – and again if you ever quit the game and come back later – you’ll get a TV-style recap of the things that happened in previous episodes. You’ll get the same thing in Deadly Premonition – although as far as we can tell, it’s exactly the same every time.
Running like a bitch
Alan Wake and Agent York are men of action, unafraid to spend most of their games using a ton of firepower to effortlessly destroy one terrifying horror after another. Once in a while, though, their respective Big Bads will rear their respective heads, and what only seconds before was an orgy of ass-kicking suddenly turns into an exercise in running scared.
Above: It also throws cars at you. That sort of thing commands respect
In Wake’s case, this is more understandable, seeing as the villain of his game is an unknowable force referred to only as The Dark Presence, which likes to take the shape of a debris-filled tornado and chase him around. In Deadly Premonition’s case, however, the central villain is a glowy-eyed, axe-wielding creep known as the Raincoat Killer, and every time York sees him he can’t seem to wet his pants fast enough.
Above: Gracious, a man in a hood? Why, that’s the scariest thing ever!
When York isn’t chasing after Raincoat or dispatching his mobs of spooks with a shotgun, he’s helplessly dodging his attacks, or hiding in lockers from him, or running down hallways in awful quick time sequences made more awkward by the system-taxing decision to add a split-screen of Raincoat’s view.
Above: Not seen: visual stuttering
Terrifying, animated deer heads
Actually, Deadly Premonition’s deer head, which appears in York's pause-screen dreamscape, is less terrifying than it is mildly unsettling. Stare at it for a while, and it becomes almost friendly and reassuring, as it looks around casually, flutters its ears and occasionally nods to itself in a self-satisfied way.
The one from the Cauldron Lake Lodge in Alan Wake, however…
Above: AAAAAAUUUUGGGH DON’T LET IT GET ME
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