Not only do the town sheriffs of Greenvale and Bright Falls play big parts in their respective games, they even follow similar character arcs. While neither one really hinders your progress, both Alan Wake’s Sheriff Sarah Breaker and DP’s Sheriff George Woodman (along with deputy Emily Wyatt) initially treat you with a little bit of suspicion.
Give them a little time, though, and pretty soon they’ll let you completely usurp their authority and lead the charge while they follow behind, procuring transportation and whining plaintively about how you should really think about letting them do their jobs sometime.
Above: OK, so he’s got a reason, but what about Wake?
And in Deadly Premonition, they even have to tolerate things like you showing up at their houses late at night to ask unbelievably inane questions.
While DP’s York and Wake’s Agent Nightingale obviously have completely different relationships with the player – one’s the main character, the other’s an apparent villain who wants to kill or arrest Wake, and who seems to know what’s really going on – they share a couple of important standout traits. First, they show up in their respective small towns and almost immediately take charge, acting like a pushy dick toward the local law and generally rubbing everyone the wrong way.
Above: Choad lessons, courtesy of Agent York at his smarmiest
Second, they both might just be completely insane. On the one hand, you’ve got York and his alternate personality, Zach, with whom he constantly has one-sided conversations. He also seems to regard it as fairly normal when ghost-zombies creep out of the woodwork to attack him, and nobody else seems to even notice the passage of time when he’s been battling them for hours. So it’s almost as if these sequences are just happening in his head.
Above: Sure thing, crazy gunman
Nightingale, meanwhile, is a man obsessed, and it’s never really clear how he knew what the hell Wake is up to before he came to Bright Falls, or why he’s important.
Maybe the upcoming DLC will shed some light on that, but until then we’re forced to assume he’s just kind of unhinged.
Alan Wake is actually a pretty well-written game, but Alan’s prose – which appears in typewritten manuscript pages and his constant descriptions of what’s happening onscreen – tends to come off as more than a little silly.
In Deadly Premonition, meanwhile, every word that nearly every character utters is unbelievably inappropriate, awkward or otherwise laughably written. Which, by the way, is what makes it so damned entertaining.
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