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Available on: PC, Xbox 360

Alan Wake super review

A genius game gets lost in the dark

Words: on May 5, 2010

Out of the woods, back into the woods

Alan Wake's greatest flaw, though, is the exhausting sameness of its level environments. While the major landmarks of Bright Falls – places like the diner, the trailer park, the mental hospital and the Wakes' haunted cabin – are fascinating to explore and filled with fun characters, the wilderness in between is dull, dark, dreary and even more repetitive than the previously criticized enemies.


Above: Honestly one of the more unique areas in the game

Endless miles of forest paths are punctuated only by the occasional abandoned shack, empty lookout tower and closed facility yard. Beyond the combat, you won't be asked to do much besides unlock doors, turn on generators, ride elevators or run up and down hills. And you won't discover anything particularly surprising or unexpectedly creepy in these sections… just a lot of trees and a lot of Taken. Sometimes the game provides you with a car, but always briefly and always with a very linear path to drive.

Unfortunately, these slogs through monotonous enemies and environments do make up the majority of Alan Wake. Fortunately, the combat and controls are satisfying enough to keep you involved, and the mystery of the story is easily enough to keep you interested. Even when you come across buildings and clearings you could swear you'd visited before, you'll keep pushing forward, desperate to reach the next important location with the next important plot development.



This game brought to you by…

Final gripe: Alan Wake contains a distracting amount of product placement. Energizer brand batteries for your flashlight, we understand, but massive Energizer billboards in a tiny rural town? And an Achievement tied to watching a Verizon commercial on an in-game television? Sorry, Microsoft… we know this game took a long time to develop and you probably want to guarantee some kind of return on investment, but c'mon. This crosses a line.


Is it better than…

Silent Hill: Homecoming? Yes. Alan Wake is survival horror and, as such, is clearly influenced by the Silent Hill games. It's about a man searching a hellish town for his lost wife, for chrissakes. But the formula feels fresher here than in recent Silent Hill entries, and with Hollywood-ready characters and story sequences, more appealing to Western audiences. Plus, the enemies at least make sense and aren't just weird for weird's sake.

Dead Space? No. Isaac Clarke wasn't nearly as compelling a character as Alan Wake – hell, he wasn't even as compelling as his space suit – but at least he had interesting shit to see and do. Dead Space's environments are masterpieces of atmosphere and its enemies are disturbingly diverse. Alan Wake does have a far better story, however.

Max Payne? Maybe. The answer depends on what you're looking for in a game. You'll notice plenty of similarities between Alan Wake and Max Payne, Remedy's previous series – for example, slow-motion dodging has replaced slow-motion bullet time – but one is action and one is horror. In our opinion, the actual gameplay in Max Payne is superior, while the overall impact of Alan Wake will stay with you longer.


Just for you, Metacritic!

Like slipping in and out of a nightmare, Alan Wake is a mixed experience. You'll adore the game's well-written characters and grow obsessed with the deeply intellectual story, but thanks to repetitive action and uninspired levels, reaching the end and solving the mystery can sometimes prove a bit tedious.

May 4, 2010

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Platforms:

PC, Xbox 360

Topics:

Super Review

58 comments

  • Alucard918 - May 19, 2012 9:55 a.m.

    Although the enemies are repetitive and aren't very scary the story is amazing and if you play on nightmare difficulty it is really intense and seams less repetitive.
  • danny-stuivenberg - May 9, 2012 9:53 p.m.

    Although it might be confusing, Alan Wake has a great ending.
  • BertTheTurtle - August 4, 2011 12:45 a.m.

    I know this is really late, but I wanted to defend this game since it is my favorite. Personally, I like this game more than the games I have that scored a 10. The story is one of the best I've experienced. The animations are smooth, the camera is amazing, the lighting is astounding, the pacing is perfect, the voice acting, the level design, the controls, the atmosphere, the setting, the attention to detail, the character development is all wonderfully done, and the soundtrack is one of the best I've ever heard. Also, I found this game to be one of the scarier ones I've played, and the DLC is outstanding. Personally, this is the best game I've played so far.
  • MrQuatloo - January 18, 2011 2:20 a.m.

    Man, I love that game. It has made me fear the dark all over again.and the Cthulu reference was hilarious.
  • DrKiss - June 4, 2010 6:56 a.m.

    If I shine a light at my imaginary friends will they become real?... Then try to kill me
  • FVHound - June 2, 2010 10:37 a.m.

    Graphically it was the ugliest Game I had ever seen. The voices tended to not fit the movement of their mouth, which was minimal anyway, And just the terrible textures... I've played 2 hours, it's worth playing for the story, and perhaps wanting to know the characters, the gameplay is interesting, but repetetive.
  • SausageLozenge - May 19, 2010 7:37 p.m.

    I find forests repetitive too.
  • RebornKusabi - May 17, 2010 9:57 p.m.

    Two things: Firstly, You're right, the enemies in Silent Hill: Homecoming didn't make ANY sense... however that is not the case for the earlier games, especially the first three games. Silent Hill 1's enemies were all completely based on the fears of Alessa Gillespie, some even from books that she read as a child. Silent Hill 2's enemies were all based on James Sunderland's personal ****ed-up thoughts... with the exception of two enemies (one is a human boss and another which was based off another characters father and what he did to her). Silent Hill 3's enemies are based off of both Heather and Alessa's memories, again some of the enemies being based off of literary monsters. Silent Hill 4's enemies are based off of Walter's fears and memories (as well as those dumb-ass and annoying as Hell Ghost Victim enemies) and Silent Hill: Origins enemies are based off of Travis's memories as well as Alessa's (again...) fears that she had as a child. Just a minor pet peeve of mine, but I hate when people (NOT YOU... you're awesome lol) bitch about the series' enemies when they really have no idea what the **** they're talking about. All you said was that the enemies were "weird for weirds sake" which is a completely fair criticism of the series' enemies in my book. Lastly, the first half of your review had me intrigued instantly (plus I'm a big fan of the Max Payne series and hearing they were involved was interesting)... too bad all of the [valid] complaints you had kind of turned me off of the game. I'll rent it first thought because the Survival Horror genre is really REALLY in the need of some new and relatively original games lol
  • JD_Method - May 10, 2010 12:15 p.m.

    Why do people talk about this like eight is a bad score? It's not. Eight is a great score.
  • LIKEUCARE - May 7, 2010 8:24 p.m.

    I was greatly interested in this game from announcement till the day it was confirmed as a XBOX 360 exclusive. Sucks bad, but its reality... and well, I refuse to buy a console solely for one appealing game for me! However, if the alleged rumors are right and there is a 360 slim on the way, then I might get one, ONLY IF its well rated and better built than current craptacular 360 that fails every months or so... Till then, I'll be more than busy with RDR, thank you very much!
  • blairjacobs - May 7, 2010 3:12 p.m.

    remedy makes quality games although the repetitiveness of wake mentioned in this review is kinda off putting... il stil pick this one up though... after red dead...
  • oryandymackie - May 6, 2010 4:39 p.m.

    I'm not ready to deal with this yet. I'm off to play Saints Row 2.
  • Mechamorbo - May 6, 2010 3:32 p.m.

    I was hoping for blown away reviews, but since I'm primarily interested in the story anyway, I'll still be picking it up
  • The_Tingler - May 6, 2010 6:24 a.m.

    If it was on PC I'd still get it... oh well.
  • Tochy - May 6, 2010 3:14 a.m.

    fail reCAPTCHA:marimba expression lol
  • Rob0727 - May 6, 2010 2:12 a.m.

    cant wait great review charlie but i think i might like it a bit more then u but still great
  • Amnesiac - May 6, 2010 1:35 a.m.

    Jesus. Make one error accidentally kind-of comparing a game to Silent Hill 2 and some alarm goes off in the blackest parts of the internet, drawing a swarm of people who haven't played the full game to tell you how wrong you are and how you have no credibility. Stay classy, The Internet.
  • mfish27 - May 6, 2010 1:06 a.m.

    The game is a metaphor for a writer's manic mind morphing his fictional mind into the real world and losing the ability to distinguish reality from truth. If Stephen King, like Clive Barker, could work on a game that allows one to play survival horror while immerging in rich storylines all whilst experiencing trhe diversity of his creatures and enemies; that would be something to see
  • CH3BURASHKA - May 5, 2010 10:56 p.m.

    I'm surprised Deadly Premonition isn't in the "Is It Better Than" category, seeing as how it's the exact same game. I love Remedy and especially Sam Lake. I've been looking forward to this for years (less than some, but still a long time). Now it's finally here. I wonder how Max Payne 3 will fare, seeing as how he ain't on the Remedy team anymore.

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More Info

Expected release date: US
TBA (PC)
05/18/2010 (Xbox 360)
UK
TBA (PC)
05/21/2010 (Xbox 360)
Available Platforms: PC, Xbox 360
Genre: Action
Published by: Microsoft
Developed by: Remedy
ESRB Rating:
Teen
PEGI Rating:
16+
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