There%26rsquo;s about a million adventure games that would be brilliant on the Wii. Imagine a LucasArts compilation %26ndash; we%26rsquo;d happily pay near full price for that. What we wouldn%26rsquo;t happily do is pay the same amount to direct a waddling Belgian around a static seaside resort.
We can only presume the first Christie game, And Then There Were None, sold by the bucketload, as we%26rsquo;ve now been blessed with a sequel. Well, it isn%26rsquo;t a sequel as such %26ndash; this one features Hercule Poirot. The %26lsquo;sun%26rsquo; part%26rsquo;s pushing it %26ndash; it%26rsquo;s set on the Devon coast %26ndash; but there%26rsquo;s plenty of evil, with each of the guests staying on Seadrift Island having a graveyard%26rsquo;s worth of skeletons in their closet.
The plot%26rsquo;s actually quite good and is framed in an unusual manner, with Poirot recounting the tale to Hastings, his English companion, whose constant interjections change its course. The dialogue%26rsquo;s a bit stilted, but is overshadowed by the inconsistent voice acting. Perhaps the actors were distracted by the poor graphics. Visuals shouldn%26rsquo;t be that important to an adventure game, but they are when faces are obscured behind a mess of pixels and environments are dated, flat and pre-rendered.
All this could be redeemed if there were a few decent puzzles %26ndash; or if you had a more active role in the story %26ndash; but there aren%26rsquo;t and you don%26rsquo;t. Poirot spends far too much time stretching plausibility by running pointless errands and combining boring items to make more. If you feel starved of point %26rsquo;n%26rsquo; click games then download Strong Bad. This Belgian bun%26rsquo;s best left moldering on the shelf.
Jan 22, 2009