Ace Combat Zero: The Belkan War review

  • Stomach-spinning dogfights from Hell
  • Huge roster of real, detailed aircraft
  • Cool fantasy enemies
  • Repeating the same mission types
  • Damn, those rivals are tough
  • No online multiplayer

Ever been inside a banking F-14, trying to outmaneuver a set of incoming missiles while simultaneously keeping a bogie ahead of you in your sights? Yeah, we thought not. Well, we haven't either, but after piloting authentic jets, executing precise aerobatic attack patterns and generally blowing the hell out of everything, we can safely say this is pretty damn close to the real thing.

Ace Combat Zero: The Belkan War is the sixth game in a well-respected series that's always delivered the perfect blend of flight-sim detail and slightly sci-fi storytelling. On one mission you're cutting a path through the clear sky, shooting down traditional bombers and enemy planes, when suddenly a bus-sized laser splits the horizon and incinerates your buddies. You've just met Excalibur, the Belkan's monolithic tower of doom. Then there's an impossibly sized super-jet that practically blocks out the sun, bearing down on your allied base.

If all this sounds a little familiar, then you've probably been an Ace fan for a while. Each game unfolds the same way, plays out with the same mission types and resolves with the same bittersweet ending. The mission goals are mostly "blow up everything," with an occasional "don't let the Belkans destroy your friends." Even though you're supposed to be fighting back this vicious Belkan army, it seems to be on the run more than anything else.

But even though you're flying the same types of sorties as previous games, it's done so damn well that we can't complain. And thanks to some seriously increased AI, The Belkan War is easily the most intense game in the series.

Even if you're a fightin' ace pilot, you're gonna be put through Hell in this war. The Belkans have their own stockpile of rival aces to throw in your path that zip around the sky, dodging missiles with almost no effort. At first you're ambushed by just three - later in the game you'll have five of these crack pilots on your ass, and they are an absolute monster to bring down. During those missions, there's no time to think or plan - it's all survival mode.

Another introductory feature in The Belkan War is the Ace Style Gauge. As you play each mission, you're constantly graded on how you fight. You can go all mercenary, literally killing anything that moves, or take the noble approach and allow damaged enemies to escape with their lives. There's also a middle ground, where you kinda split the balance, but choosing one extreme or the other is the way to go - your actions will affect in-flight dialogue and mission updates, plus the game's ending.

A two-player, split-screen versus mode returns from Ace Combat 04, but still no online play. No big loss, as the huge hangar of unlockable, customizable jets is more than enough to keep one player bombing away. The live-action cinemas that narrate the game's passable storyline are a cheesy, unnecessary addition, but the truth remains that for modern-era aerial action, there's no substitute for Ace Combat.

More Info

Release date: Apr 24 2006 - PS2 (US)
Sep 15 2006 - PS2 (UK)
Available Platforms: PS2
Genre: Flight
Published by: Namco Bandai
Developed by: Namco Bandai
ESRB Rating:
Rating Pending


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