One of the most exciting differences between WoW and Old Republic that we’ve seen so far surfaces once you start doing quests. Although we still expect the standard fetch and kill quests you’ve already seen in most MMOs, every NPC and quest giver is fully voiced with interactive dialogues, much like the ones in Mass Effect and Dragon Age: Origins. Don’t expect to skim past or skip through these dialogues the way you do with quest logs in WoW. As with Mass Effect, your dialogue choices are meant to matter and should affect how your character’s personal story develops. We only got a brief taste of it, but the abundance of high quality voiceover work makes NPCs feel less like brainless drones and more like real characters. It really does make questing feel less like a list of quests and more like the epic adventures we played through in other BioWare RPGs, like Knights of the Old Republic.
Above: The interactive dialogues and voiceover work really make Old Republic’s quests come to life
The dialogue system and choices you make also promise to make group quests feel much more immersive than they do in WoW. Check out the developer walkthrough video below, and pay attention to the section that highlights Old Republic’s flashpoint quests. It shows how multiple players can take part in the cinematic dialogue sequences and how combat will work in a two-man group.
Above: A detailed look at several classes with an introduction to Old Republic’s dialogue and flashpoint quest system
Dec 3, 2009
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