The insane, over-the-top, borderline racist shoot ‘em-up Chili Con Carnage has what is easily the funniest missile-riding scene ever put into a game, which in our book also makes it the best. It starts off strong, as gun-crazy hero Ram hops onto a stray rocket after battling an attack chopper, and zooms off in search of the villain Elvez Gonzalez.
Above: Our favorite screenshot of 2007
We next see Ram (presumably) several hours later, after the cold, stark realities of riding missiles with limitless fuel reserves have set in. Miles out to sea, Ram is wet, freezing and hounded by a bunch of dolphins who are just way too happy about this whole stupid situation.
Ram’s dignity is at an all-time low, and it only gets worse when he runs afoul of a flock of low-flying seagulls.
Luckily, Ram’s suffering isn’t totally in vain, as his Uncle Marco swoops in via helicopter and informs him that the missile is headed straight for Elvez’s distant retreat.
Needless to say, fireworks ensue soon after. You can see the whole silly spectacle for yourself in the following video.
If you take away anything from this article, it should be that when it comes to missile rides, nobody brings it like Contra. In its latest outing, the series returned to territory that had previously been explored only briefly by Sonic Adventure 2: that of missile-riding a ginormous rocket, instead of just a surfboard-sized one.
Above: DAMN, SON
Contra 4’s missile is nothing less than a full-sized, futuristic ICBM, and before you can ride on it, you’ll need to fight your way up the support scaffolding that surrounds it.
Then, once you’re on board, you’ll need to contend with the attentions of this giant weirdo:
It’s not until you near the top of the missile that things start to get really crazy, though, as you’re forced to dodge and shoot incoming rockets while leaping from handhold to handold, all as the missile curves and arcs along its flight path.
Before long, the missile nears its intended target and goes vertical, forcing you up toward its base, where you’ll get to balance on its engines while avoiding jets of fire.
Then the whole mess slams into a building…
After which you’re left standing on the street, unharmed.
Based not so much on the Disney movie as it is on the TV show within the movie, Bolt flirts with the idea of a super-powered puppy surfing on man-sized rockets, but instead opts to have its star drag them around with his teeth.
Despite the teasing, Bolt eventually does ride a missile. And when he does, it turns out to be of the huge, Contra 4/Sonic Adventure 2 flavor.
In order to save his friend Penny, who’s been trapped inside the rocket, Bolt has to dismantle it in flight, piece by piece. This begins with a couple of electrical panels on the side of the missile.
It then continues with the removal of the missile’s warhead, which flies off to detonate harmlessly in some nearby city or village…
… and culminates with Bolt eye-lasering his way into the compartment where Penny’s being held captive.
The remaining chunk of missile crashes to Earth somewhere in a snowy mountain range, but Penny and Bolt appear to be fine.
Above: Or at least they will be, until they have to decide which one will eat the other while they wait for rescue
Taking its cues from Neo Contra, the Xbox Live Indie Game Weapon of Choice deployed its heroes in a unique, somewhat more candy-colored manner.
Above: Whatever you say, Wilford Brimley, sir!
Candy-colored or not, it’s hard to argue with the results:
Above: Lock and load, rock and roll, etc., etc.
Say what you will about Ninja Blade, but it never shies away from trying to give gamers who love awesome, absurdly over-the-top action sequences exactly what they want. A prime example is its missile-surfing scene, which builds on what Devil May Cry 3 started by making it longer and interactive, and setting it amid a backdrop of Tokyo skyscrapers instead of some dank cave.
The sequence begins just after the game’s ninja hero, Ken, fights an attack chopper that seems to have been possessed by a bunch of giant snails.
Above: Looking at this thing, it’s hard to believe awesomeness is only moments away
While he tries to wrestle it into submission, Ken grabs hold of the wrong end of a missile, which the possessed chopper immediately launches.
What follows is one of the game’s better quicktime events, as Ken struggles to gain control of the rocket…
… rides it up the side of a building…
… twists it back around…
… puts it on a collision course with the snail-infested helicopter that fired it…
… and finishes it off in true ninja style. Or possibly in the exact opposite of true ninja style.
Whatever, it’s awesome. It’s also a suitably well-executed example with which to end this history. Of course, still images can’t do justice to its majesty, so we recommend you check out the following video footage:
Aug 19, 2009
A history of videogame chainsaw killings
The evolution of Buzz-Argh-Squelch action throughout the ages
A brief history of cheats
An overview of the oft-overlooked insider lore that helped fuel the growth of the games industry
A picture history of videogame spaceships
From 1961 to 2008, there's a wealth of futuristic finery to behold
Log in using Facebook to share comments, games, status update and other activity easily with your Facebook feed.