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52 comments

  • Magoto2k - April 10, 2014 10:08 a.m.

    In Kirby's epic Yarn, you cannot actually die in any sort of manner.
  • spur - January 10, 2015 7:30 p.m.

    Good point. This reminds me of Braid, which is a puzzle-platform game that explores time-travel mechanics. If you die, there is little penalty at all, the game just pauses. You can simply press a button and rewind the death. It's easy to accidentally kill yourself several times by hitting the wrong keys. It's interesting how they've kept the game challenging in spite of deaths having an ultra-low penalty. On the subject of games that have very low penalty for death and accidentally dieing many times, there's flash games like "This is the only level" where players have little time to spend on them and you just instantly respawn nearby.
  • ViperTheLoud - March 31, 2014 12:03 a.m.

    Rust is pretty crazy. Spend a ton of time getting resources and building a home, and when you get offline somebody can blow your walls up, teabag your sleeping body (when you get off your character just lays down and sleeps), and then steal all your goods before your skull is bashed in by a rock!
  • micheal-liberatore - March 30, 2014 6:22 p.m.

    The original Rainbow Six for PC was very real about death. If one of your men was wounded even, he would be less effective for weeks, or months, in-game time of course. If a soldier becomes incapacitated, honestly, it takes a really long time for full recovery, and there's a chance you wouldnt get to use him/her again until you've beaten the campaign. And if a soldier dies, he is gone forever. The red box indicating death haunts you everytime you look at their name in the deployment screen. It's actually somewhat heartbreaking. Their death isnt even dramatic, if they don;t move quick enough, they just get shot. Nothing dramatic about it.
  • alllifeinfate - March 18, 2014 8:19 p.m.

    These are games that do 'in-game' deaths properly... I hope others would do the same.
  • memphis-alizay - April 14, 2014 10:33 p.m.

    Zombi-U has no real penalty to dying, just minor annoyances, even its hardcore mode is piss easy. GTAV Online's death penalty is the same for MANY older games, and is just a minor annoyance that for a change in this list, adds something to the game. Day Z is a case of a shitty zombi game that is basically just Arma III MMO with a halloween theme. and Xcom's deaths do not matter since the ENTIRE game is shit. I actually laughed when my sniper died because my shotgunner paniced after failing to hit an alien from behind 1 square infront of her, but nailed him from across the map WITH A CRIT. You want Death to Matter? Try Ultima Online, Diablo Hardcore, or terraria Hardcore.
  • Cactor - April 28, 2014 2:05 p.m.

    LOL Are you serious, have you tried DayZ Hardcore? Or DayZ at all for that matter? The game is the only thing that has infuriated me in gaming, I've never gotten angry at a game except for DayZ, it's not Shitty, It's been around for 2 years now and has been evolving since to the next generation zombie survival game that people have needed for a long ass time, Xcom also isn't shitty, but I'm willing to bet that you're only a console player or just haven't played DayZ, I won't take any cynical, abysmal wrong-doings from someone who can't spell Zombie right, go die in a hole, lol.
  • adam-om-tantram - March 9, 2014 4:32 p.m.

    How has no-one mentioned Diablo - Hardcore mode? Spend months/years levelling and getting epic gear, only for it to be wiped out by a lag spike in Baal run. :'(
  • Naxirian - March 8, 2014 4:12 a.m.

    EVE Online. If you die whilst you're in a ship, that ship is gone permanently, along with everything equipped to it, and in it's cargo hold. In addition, if you then lose your escape pod, you lose all the implants you had plugged in to your body. On top of that, if your clone isn't "up to date", you also lose skill points, which are accrued in real time in EVE. In EVE, you could expect to lose anywhere from an hour or so to a year of work when you die. It's brutally unforgiving, and it's in a game world where players can kill you, anywhere, for any reason. Even in the so called "safe" areas.
  • donny-parker - March 30, 2014 6:02 p.m.

    Eve online is the only game that I have feared death in in ages
  • sewercat - July 5, 2014 1:32 p.m.

    Dying in eve, especially when you're just starting out is devastating. Since you're paying for the subscription dying in game hurts your real world bank account too.
  • kimanderson - February 4, 2014 3:05 p.m.

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  • GoldenIce0 - February 4, 2014 7:26 a.m.

    There are different gamemodes like in Terraria and Minecraft. Death matters if you make the gamemode in hardcore mode (Same concept with Fire Emblem: Awakening) in both of theses games. In Terraria, if you make your character in hardcore mode, when your character dies it is lost forever... In Minecraft if you make the world in Hardcore mode, the world is locked on hard mode, and you die once, and you will be forced to delete the world....
  • Earthbound_X - February 3, 2014 4:11 p.m.

    Once you can start farming Humanity in Dark Souls, death means nothing. Though before that point, yeah, it can be annoying.
  • mani-morie - February 3, 2014 1:07 p.m.

    hy gyzz
  • ichigoame - February 1, 2014 6:16 a.m.

    how about "sweet home"
  • charles-hillman - January 31, 2014 2:39 p.m.

    A game that had terrible graphics but good gameplay and story was "Aiden's Chronicles: The First Mage" for the N64. If a teammate died they were gone for good, if the main character died you had to reload from the last save file. No continues, no chance to regain a lost team member except to restart from a save file made BEFORE they died
  • TheGreyWizard - January 31, 2014 9:27 a.m.

    How about Valkyria Chronicles? If a squad member fell on the battlefield, you had 3 turns to send a medic to them or they died. Permanently. That is if an enemy unit didn't reach them first.
  • mafyooz - February 1, 2014 9:12 a.m.

    I just bought that today (finally), not lookin forward to it quite as much now given my track record for getting XCOM squads wiped out ;-)
  • Ravenbom - April 2, 2014 2:55 a.m.

    Like GreyWizard, I was thinking about Valkyria Chronicles as well. Not only that, there's a graveyard you can visit and dialogue will pop up when you visit. mafyooz, to be fair, I wouldn't worry about death too much, since there's usually a set of goals (which is really just a set of ways to fail) like you have to beat the mission in less than X amount of turns, or this thing can't be allowed to reach this point. SO, I actually think this ends up being a good thing because instead of rage quitting like I might in X-COM and Fire Emblem you fail the mission and have to start over anyways. IIRC, it has been a long time since I played it. I remember thinking that this turned out to be a great thing since I could treat it as a learning experience and try new things, try and find secret routes. I think because they focused so much on story and you have some direct agency in the fps parts, it doesn't really get tedious. (With the big exception of level grinding, because you can only replay certain missions to grind out levels)
  • Baz - January 31, 2014 9:02 a.m.

    in most online games death is nearly always cheapened by respawn. whether it come at a cost or not respawn means that death is inevitable but isn't a problem.

Showing 21-40 of 52 comments

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