7 games set up for sequels that never came

The inspiration for this article, the Shenmue series is, historically, one of the most expensive ever put to disc, with incredible production values and a deep and affecting story arc. The original is one of the first titles to deliver the concept of living in a believable, fully realised in-game society. We shed man tears for every day that passes without a Shenmue 3. And why? Because Shenmue creator Yu Suzuki promised us 12 different chapters and left us with an oblique cliffhanger after the fifth chapter at the end of the second game. That, and we’ve never been so desperate to give a bad guy his comeuppance as Lan Di.

How it was set up for a sequel
After spending countless hours chatting to strangers in Hong Kong you're left with Ryo and the mysterious Ling Shenua standing in front of a massive stone depiction of the Dragon and Phoenix mirrors - the artefacts the series’ mythology is built around - in a darkly lit cavern in the Guilin countryside. Combine with lots of awed, confused looks and a floating sword, and we're no closer to confronting Lan Di – your father’s killer and the dastard you’ve being chasing for countless hours - and smacking him in his smug spuds.

Will we ever get closure?
Will we ever get to unravel any of the above mysteries built up over the first two massively ambitious 20+ hour games? Or will Sega keep peddling out safe, but shameless Sonic spin-offs? Ooh, tough one. Despite the games operating at substantial losses - the first cost $70 million to make and certainly didn’t recoup that in sales - Sega have never completely ruled out making Shenmue 3. Although, current president of Sega America, Simon Jeffrey, as good as shot our hopes stone dead at this year’s E3, by saying that there are currently no plans to revisit Shenmue.

This striking cel-shaded shooter is remembered fondly by the few folk that bought it in 2003. Offering a refreshing change from the turgid browns that dominate the FPS, with a beautiful colour palette and memorable storyline - it was based on the 1984 Belgian comics of the same name - we still remember XIII more for its frustratingly unresolved ending than the game’s redeeming features.

How it was set up for a sequel
After offing a series of evil conspirators from a shady group known as The XX, the David Duchovny-voiced titular assassin thinks his work his done. However, the plot continues to twist and turn to the very end, with the game's last moments teasing with a series of flashbacks apparently revealing that the identity of Number I - the head of The XX organisation - is US President-elect William Sheridan, who's helped you through much of the game. The flashback finishes, XIII turns around to see Sheridan walk in the room. Fade to black. To be continued...

Will we ever get closure?
If a few million of you go out and buy three copies each of the game, then yes, we might get a sequel and closure to all the shady conspiratorial goings on. Failing that, though, the underwhelming sales figures from XIII likely means this is one story we’ll never get a proper resolution to.

Without doubt the most unintentionally cruel, and therefore funny, entry on the list. Haven’s developers, Traveller's Tales, were so confident they’d get the moolah to turn the game into a trilogy, they left their title hero in a tragically hilarious predicament. Though, going on the extremely mixed reviews and the fact that this was a game which tried to be a jack of all trades - implementing platforming, driving and puzzle elements – yet mastered none, we’d say that confidence came from the entire Traveller’s Tales team being chained to radiators. With their fingers in their ears. Humming loudly.

How it was set up for a sequel
Well, aside from the developers putting a screen-filling message of ‘Haven will return in the revenge of Haven’ we don’t think you can tease a sequel more than the following scenario. As well as the baddie getting away, the king being killed, and the revelation that your best friend is a traitor, Traveller’s Tales also decided to leave main character Haven chained to a rock. Not exactly a fairytale ending.

Will we ever get closure?
Right after we get Shenmue 3. So no, then. Another story bites the dust thanks entirely to poor sales.


  • killemall - February 25, 2009 9:39 p.m.

    This list completely personifies the thought: make sure your game is actually worth playing before you plan your life around it...
  • reggie2oo9 - February 18, 2009 2:13 p.m.

    i completed halo 3 on normal and gt the ending where master cheif says ''wake me when you need me''
  • RedOutlive10 - February 17, 2009 6:34 p.m.

    So many games I would love to see: Little Big Adventure 3 - simply unique, haven't seen an adventure game with the same witty world as the LBA's franchise. Freelancer 2 - loved the first, a sequel with more sandbox elements would be epic. Dungeon Keeper 3 - DK series had an awesome approach to the RTS genre, killing the good guys was never so fun.
  • xenomorph99 - December 29, 2008 6:35 p.m.

    I would love to see Shenmue 3 on the 360, that would be great. But I'm not keeping my hopes up.
  • darkmagshin - December 22, 2008 4:14 p.m.

    you missed zelda: majora's mask.
  • ELpork - December 21, 2008 4:46 a.m.

    I really didn't like SiN all that much.
  • - December 21, 2008 2:12 a.m.

    What about Tomba! 2?That one had a very unsatysfying nding.
  • Sicktightyo - December 21, 2008 12:57 a.m.

    man i whish they made a sequel to Psychonauts
  • carmainp - December 20, 2008 9:41 p.m.

    I saw the picture of Shenmue on the front page and nearly fell out of my seat from excitement of a possible sequel. Alas, my emotions have been toyed with. But it's good to know that someone other than me still cares.
  • Robusken - December 20, 2008 4:18 a.m.

    What about Duke Nukem Forver?
  • bamb0o-stick - December 20, 2008 1:28 a.m.

    The_Tingler: Undying came to my mind too. The game was just so memorable and twisted! That was one of the few games that really gave me chills down my spine, and I've been a Clive Barker fan since. Such a shame that Jericho was such a flop. On paper the story really sounded scary, but in the game it was just bland.
  • nickdekline - December 20, 2008 12:12 a.m.

    no KOTOR 3 pfft dissapointed
  • tobalt - December 19, 2008 10:50 p.m.

    Freespace 2.
  • screath - December 19, 2008 9 p.m.

    I'm pretty sure that the structure in Halo 3 was the ship from Bungie's other franchise, Marathon. If you look at the hero in that game, you may notice that his arms are like Master Chief's.
  • glantern - December 19, 2008 6:51 p.m.

    I thought Dino Crisis 2 did conclude. Depending on your final grade that determined the ending you got. Regina went back and rescued Dylan and his daughter.
  • El_Hombre11 - December 19, 2008 5:47 p.m.

    Halo 3's legendary ending gave me chills but i honestly believe that Bungie won't make a Halo 4 simply because they can't idk how or what they could possibly do that would sum up the whole trilogy of the Chief and have it make even a little bit of sense I'd love to see some closure sometime in the future, but I'd be very suprised if i do
  • Yellowhat17 - December 19, 2008 4:59 p.m.

    Sorry for double post, but: @hectorv1979 No, hectorv, why don't you try beating it on legendary to double check. I've beaten it on legendary myself and seen the Frigate Ship floating towards a much, much larger structure that looks like a metal planet.
  • Yellowhat17 - December 19, 2008 4:54 p.m.

    When I first saw it, I thought that most of the article would be based around Advent Rising. That game was alright and was planned to have two more sequels, but it didn't sell crap. I feel bad for only renting it.
  • deedob - December 19, 2008 1:25 p.m.

    XIII does have a conclusion. The game's based on the Belgian graphic novel, that started in 1984 and recently was concluded in 2007. (with spins offs, by different authors, still coming in). The game ended at "about" the fifth volume. There were/are 19 volume in the XIII series in all. So there is/was quite a bit of room left for a sequel to the game. But the very brief summary of it is in volume 5, as noted by GR, you learn the US president is the leader of the villains. They spend the next volumes getting evidence against the president and trying to learn the identity of XIII. They get to trial against the president in volume 12. He gets what was coming to him in that volume too There is "resolution" in the knowledge of who was XIII. In volume 13, we begin to doubt that what we know of XIII's past is really true or if they mixed-up two different people that could be who XIII was. Also starts a power play with the remains of the president's organization once he's no longer in the picture. Lot's of people want to take advantage of that vacuum in power to gain some for themselves and they all want XIII and his friends out of the way since they know too much. volume 14 to 19 is spend with XIII and his gang trying to evade those who want him dead. We finally learn who the real XIII is in volume 18 and in 19 (the final one), the bad guys are all arrested, and not "really" by XIII or his gang. XIII and friends then start to live happilly ever after...
  • jtan189 - December 19, 2008 11:57 a.m.

    Maybe if I had played through any of the games listed, I would be wishing for closure too. Fortunately (or unfortunately), this isn't the case.

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