5 of the most amazing yet totally unoriginal games

The presentation is from... Devil May Cry

Bayonetta is clearly similar to Devil May Cry in its third-person fighting/shooting action – we know that. It's made by the same guy, after all. Butso many idiosyncrasies, from the brief pause and explanation screen when you first pick up an item to the magical locked arena exits, are virtually identical.


Above: A hand, a golden disc...cleverly disguised, but totally recycled

Witch Timeis from... Viewtiful Joe

It may be triggered slightly differently (although dodging an attack properly is just as well-rewarded in both games), but Bayonetta's slow-motion Witch Time is clearly borrowed from Hideki Kamiya's other superb action game, Viewtiful Joe. Both screens go blue, both have increased graphical effects and both allow you to put the boot in hard. You can even knock fireballs right back at your enemy in Bayonetta, just like the bullets in Viewtiful Joe.


Above: Blue screen, Slower enemies, character motion blur... same effect

QTEs are from... Shenmue

Sure, they're more like those from God of War in their epicness, but Quick Time Events were actually invented byApple. Nah, just kidding – they were first introduced in Shenmue, but used to great effect here.


Above: Evolution of the QTE: Shenmue, God of War and Bayonetta

Not to mention sly nods to... everything

Some of the game references like the Space Harrier level are easy to spot. But what about that motorbike stage? An obscure cel-shaded coin-op it may be, but Sega's Wild Riders dodge move is identical to Bayonetta's. This sort of thing is rife throughout the entire game and it's a lot of fun tohunt them all out.


Above: Anyone else spot this one? Bayonetta apes Wild Riders' slide

So why's Bayonetta such a big deal?


Because it takes all of these ideas, turns them up to 11 and adds a fiercely sassy female lead who summons forth demons with her hair. Anyone can imitate, but Bayonetta simply does virtually all of it better than anyone else. And Kamiya's hardly imitating when he made half of those old games anyway, is he?

Justin Towell

Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.